Avatar-mediation and Transformation of Practice in a 3D Virtual World: Meaning, Identity, and Learning

Marianne Riis

Research output: PhD thesis

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Abstract

The purpose of this study is to understand and conceptualize the transformation of a particular community of pedagogical practice based on the implementation of the 3D virtual world, Second Life™. The community setting is a course at the Master's programme on ICT and Learning (MIL), Aalborg University. The study is guided by two research questions focusing on the participants' responses to the avatar phenomenon and the design of the course.
A research-led Action Research approach has been chosen to enable research with focus on both actions and critical reflections carried out in four consecutive research cycles. 53 master students, one main teacher, and several guest teachers have participated in the study. The findings are predominantly based on analysis of asynchronous student discussions in FirstClass™ and synchronous participant observation in Second Life.
The study contributes with knowledge about 3D Virtual Worlds, the influence of the avatar phenomenon and the consequences of 3D-remediation in relation to teaching and learning in online education. Based on the findings, a conceptual design model, a set of design principles, and a design framework has been developed.
Translated title of the contributionAvatar-mediering og transformation af praksis i en 3D virtual verden: mening, identitet og læring
Original languageEnglish
Supervisors
  • Dirckinck-Holmfeld, Lone, Principal supervisor
Publisher
Electronic ISBNs978-87-7112-834-5
DOIs
Publication statusPublished - 2016

Bibliographical note

PhD supervisor:
Professor Lone Dirckink-Holmfeld, Aalborg University, Denmark

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