Avatar Weight Estimates based on Footstep Sounds in Three Presentation Formats

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

When evaluating a sound design for virtual environment, the context
where it is to be implemented in may have an influence on
how it may be perceived. In this paper we perform an experiment
comparing three presentation formats (audio only, video with audio
and an interactive immersive VR format) and their influences on a
sound design evaluation task concerning footstep sounds. The evaluation
involved estimating the perceived weight of a virtual avatar
seen from a first person perspective, as well as the suitability of the
sound effect relative to the context. The results show significant
differences for three cases between the presentation formats, both
for weight estimates and suitability ratings over all variations of the
footstep sound design. The remaining 15 comparisons each for both
weight estimates and suitability ratings were not significant. However
there were noticeably more significant differences between the
sound designs variations that were evaluated in the audio only condition
than in the two other presentation formats.
Original languageEnglish
Title of host publicationIEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), 2015
Number of pages6
PublisherIEEE
Publication date2015
ISBN (Print)978-1-4799-1969-7
DOIs
Publication statusPublished - 2015
EventSonic Interactions for Virtual Environments (SIVE), 2015 - Arles, France
Duration: 24 Mar 201524 Mar 2015

Conference

ConferenceSonic Interactions for Virtual Environments (SIVE), 2015
CountryFrance
CityArles
Period24/03/201524/03/2015

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Acoustic waves
Virtual reality

Cite this

Sikström, Erik ; Götzen, Amalia De ; Serafin, Stefania. / Avatar Weight Estimates based on Footstep Sounds in Three Presentation Formats. IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), 2015. IEEE, 2015.
@inproceedings{ba754ee3eaeb4f39afe603628b71c751,
title = "Avatar Weight Estimates based on Footstep Sounds in Three Presentation Formats",
abstract = "When evaluating a sound design for virtual environment, the contextwhere it is to be implemented in may have an influence onhow it may be perceived. In this paper we perform an experimentcomparing three presentation formats (audio only, video with audioand an interactive immersive VR format) and their influences on asound design evaluation task concerning footstep sounds. The evaluationinvolved estimating the perceived weight of a virtual avatarseen from a first person perspective, as well as the suitability of thesound effect relative to the context. The results show significantdifferences for three cases between the presentation formats, bothfor weight estimates and suitability ratings over all variations of thefootstep sound design. The remaining 15 comparisons each for bothweight estimates and suitability ratings were not significant. Howeverthere were noticeably more significant differences between thesound designs variations that were evaluated in the audio only conditionthan in the two other presentation formats.",
author = "Erik Sikstr{\"o}m and G{\"o}tzen, {Amalia De} and Stefania Serafin",
year = "2015",
doi = "10.1109/SIVE.2015.7361295",
language = "English",
isbn = "978-1-4799-1969-7",
booktitle = "IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), 2015",
publisher = "IEEE",
address = "United States",

}

Sikström, E, Götzen, AD & Serafin, S 2015, Avatar Weight Estimates based on Footstep Sounds in Three Presentation Formats. in IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), 2015. IEEE, Sonic Interactions for Virtual Environments (SIVE), 2015, Arles, France, 24/03/2015. https://doi.org/10.1109/SIVE.2015.7361295

Avatar Weight Estimates based on Footstep Sounds in Three Presentation Formats. / Sikström, Erik; Götzen, Amalia De; Serafin, Stefania.

IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), 2015. IEEE, 2015.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

TY - GEN

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AB - When evaluating a sound design for virtual environment, the contextwhere it is to be implemented in may have an influence onhow it may be perceived. In this paper we perform an experimentcomparing three presentation formats (audio only, video with audioand an interactive immersive VR format) and their influences on asound design evaluation task concerning footstep sounds. The evaluationinvolved estimating the perceived weight of a virtual avatarseen from a first person perspective, as well as the suitability of thesound effect relative to the context. The results show significantdifferences for three cases between the presentation formats, bothfor weight estimates and suitability ratings over all variations of thefootstep sound design. The remaining 15 comparisons each for bothweight estimates and suitability ratings were not significant. Howeverthere were noticeably more significant differences between thesound designs variations that were evaluated in the audio only conditionthan in the two other presentation formats.

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