Abstract
When evaluating a sound design for virtual environment, the context
where it is to be implemented in may have an influence on
how it may be perceived. In this paper we perform an experiment
comparing three presentation formats (audio only, video with audio
and an interactive immersive VR format) and their influences on a
sound design evaluation task concerning footstep sounds. The evaluation
involved estimating the perceived weight of a virtual avatar
seen from a first person perspective, as well as the suitability of the
sound effect relative to the context. The results show significant
differences for three cases between the presentation formats, both
for weight estimates and suitability ratings over all variations of the
footstep sound design. The remaining 15 comparisons each for both
weight estimates and suitability ratings were not significant. However
there were noticeably more significant differences between the
sound designs variations that were evaluated in the audio only condition
than in the two other presentation formats.
where it is to be implemented in may have an influence on
how it may be perceived. In this paper we perform an experiment
comparing three presentation formats (audio only, video with audio
and an interactive immersive VR format) and their influences on a
sound design evaluation task concerning footstep sounds. The evaluation
involved estimating the perceived weight of a virtual avatar
seen from a first person perspective, as well as the suitability of the
sound effect relative to the context. The results show significant
differences for three cases between the presentation formats, both
for weight estimates and suitability ratings over all variations of the
footstep sound design. The remaining 15 comparisons each for both
weight estimates and suitability ratings were not significant. However
there were noticeably more significant differences between the
sound designs variations that were evaluated in the audio only condition
than in the two other presentation formats.
Original language | English |
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Title of host publication | IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), 2015 |
Number of pages | 6 |
Publisher | IEEE |
Publication date | 2015 |
ISBN (Print) | 978-1-4799-1969-7 |
DOIs | |
Publication status | Published - 2015 |
Event | Sonic Interactions for Virtual Environments (SIVE), 2015 - Arles, France Duration: 24 Mar 2015 → 24 Mar 2015 |
Conference
Conference | Sonic Interactions for Virtual Environments (SIVE), 2015 |
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Country/Territory | France |
City | Arles |
Period | 24/03/2015 → 24/03/2015 |