Best practices in serious games: Gamification strategies to support public participation in citizen observatories

Luca Simeone, Silvia Brandalesi, Stefano Tamascelli, Valantis Tsiakos, Maria Krommyda, Athanasia Tsertou, Angelos Amditis, Amy Hume

Research output: Contribution to conference without publisher/journalConference abstract for conferenceCommissioned

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Abstract

This short paper summarizes the outcomes of an analysis aimed at identifying a set of best practices in serious games, which can support public participation in citizen observatories.
Original languageEnglish
Publication date2018
Number of pages3
Publication statusPublished - 2018
Event2nd International Conference Citizen Observatories for natural hazards and Water Management
- Venice, Italy
Duration: 27 Nov 201830 Nov 2018
https://www.cowm.eu/

Conference

Conference2nd International Conference Citizen Observatories for natural hazards and Water Management
CountryItaly
CityVenice
Period27/11/201830/11/2018
Internet address

Fingerprint

public support
best practice
citizen
participation

Keywords

  • Gamification
  • Serious games
  • Citizen involvement, co-creation, co-production, professional identity, environmental communication, discourse analysis
  • Citizen science,Collaborative mapping,Comparative assessment,GMESUA,Land use mapping,OpenStreetMap

Cite this

Simeone, L., Brandalesi, S., Tamascelli, S., Tsiakos, V., Krommyda, M., Tsertou, A., ... Hume, A. (2018). Best practices in serious games: Gamification strategies to support public participation in citizen observatories. Abstract from 2nd International Conference Citizen Observatories for natural hazards and Water Management
, Venice, Italy.
Simeone, Luca ; Brandalesi, Silvia ; Tamascelli, Stefano ; Tsiakos, Valantis ; Krommyda, Maria ; Tsertou, Athanasia ; Amditis, Angelos ; Hume, Amy. / Best practices in serious games : Gamification strategies to support public participation in citizen observatories. Abstract from 2nd International Conference Citizen Observatories for natural hazards and Water Management
, Venice, Italy.3 p.
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title = "Best practices in serious games: Gamification strategies to support public participation in citizen observatories",
abstract = "This short paper summarizes the outcomes of an analysis aimed at identifying a set of best practices in serious games, which can support public participation in citizen observatories.",
keywords = "Gamification, Serious games, Citizen involvement, co-creation, co-production, professional identity, environmental communication, discourse analysis, Citizen science,Collaborative mapping,Comparative assessment,GMESUA,Land use mapping,OpenStreetMap",
author = "Luca Simeone and Silvia Brandalesi and Stefano Tamascelli and Valantis Tsiakos and Maria Krommyda and Athanasia Tsertou and Angelos Amditis and Amy Hume",
year = "2018",
language = "English",
note = "2nd International Conference Citizen Observatories for natural hazards and Water Management<br/> ; Conference date: 27-11-2018 Through 30-11-2018",
url = "https://www.cowm.eu/",

}

Simeone, L, Brandalesi, S, Tamascelli, S, Tsiakos, V, Krommyda, M, Tsertou, A, Amditis, A & Hume, A 2018, 'Best practices in serious games: Gamification strategies to support public participation in citizen observatories' 2nd International Conference Citizen Observatories for natural hazards and Water Management
, Venice, Italy, 27/11/2018 - 30/11/2018, .

Best practices in serious games : Gamification strategies to support public participation in citizen observatories. / Simeone, Luca; Brandalesi, Silvia; Tamascelli, Stefano; Tsiakos, Valantis; Krommyda, Maria; Tsertou, Athanasia; Amditis, Angelos; Hume, Amy.

2018. Abstract from 2nd International Conference Citizen Observatories for natural hazards and Water Management
, Venice, Italy.

Research output: Contribution to conference without publisher/journalConference abstract for conferenceCommissioned

TY - ABST

T1 - Best practices in serious games

T2 - Gamification strategies to support public participation in citizen observatories

AU - Simeone, Luca

AU - Brandalesi, Silvia

AU - Tamascelli, Stefano

AU - Tsiakos, Valantis

AU - Krommyda, Maria

AU - Tsertou, Athanasia

AU - Amditis, Angelos

AU - Hume, Amy

PY - 2018

Y1 - 2018

N2 - This short paper summarizes the outcomes of an analysis aimed at identifying a set of best practices in serious games, which can support public participation in citizen observatories.

AB - This short paper summarizes the outcomes of an analysis aimed at identifying a set of best practices in serious games, which can support public participation in citizen observatories.

KW - Gamification

KW - Serious games

KW - Citizen involvement, co-creation, co-production, professional identity, environmental communication, discourse analysis

KW - Citizen science,Collaborative mapping,Comparative assessment,GMESUA,Land use mapping,OpenStreetMap

M3 - Conference abstract for conference

ER -

Simeone L, Brandalesi S, Tamascelli S, Tsiakos V, Krommyda M, Tsertou A et al. Best practices in serious games: Gamification strategies to support public participation in citizen observatories. 2018. Abstract from 2nd International Conference Citizen Observatories for natural hazards and Water Management
, Venice, Italy.