@inproceedings{eaa168e7e22f4308a9f12ffa046e3ab4,
title = "Blender2faust: From drawn 3d objects to physically based sound models",
abstract = "Faust is a functional programming language for audio applications, designed for real-time signal processing and synthesis. A part of the Faust source code distribution is the command line tool mesh2faust [1]. mesh2faust can process a 3D modelled mesh, and generate the corresponding audio physical model, as well as code to play its sound. Here we describe an interface for controlling mesh2faust which is implemented as a plugin for the free and opensource 3D modelling software, Blender.",
author = "Smilen Dimitrov and Romain Michon and Stefania Serafin",
year = "2018",
language = "English",
series = "Proceedings of the 15th Sound and Music Computing Conference: Sonic Crossings, SMC 2018",
pages = "400--403",
editor = "Anastasia Georgaki and Areti Andreopoulou",
booktitle = "Proceedings of the 15th Sound and Music Computing Conference",
publisher = "Sound and Music Computing Network",
note = "15th Sound and Music Computing Conference, SMC 2018 ; Conference date: 04-07-2018 Through 07-07-2018",
}