Blender2faust: From drawn 3d objects to physically based sound models

Smilen Dimitrov, Romain Michon, Stefania Serafin

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

Faust is a functional programming language for audio applications, designed for real-time signal processing and synthesis. A part of the Faust source code distribution is the command line tool mesh2faust [1]. mesh2faust can process a 3D modelled mesh, and generate the corresponding audio physical model, as well as code to play its sound. Here we describe an interface for controlling mesh2faust which is implemented as a plugin for the free and opensource 3D modelling software, Blender.

Original languageEnglish
Title of host publicationProceedings of the 15th Sound and Music Computing Conference : Sonic Crossings, SMC 2018
EditorsAnastasia Georgaki, Areti Andreopoulou
Number of pages4
PublisherSound and Music Computing Network
Publication date2018
Pages400-403
ISBN (Electronic)9789963697304
Publication statusPublished - 2018
Event15th Sound and Music Computing Conference, SMC 2018 - Limassol, Cyprus
Duration: 4 Jul 20187 Jul 2018

Conference

Conference15th Sound and Music Computing Conference, SMC 2018
Country/TerritoryCyprus
CityLimassol
Period04/07/201807/07/2018
SeriesProceedings of the 15th Sound and Music Computing Conference: Sonic Crossings, SMC 2018

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