Body Warping Versus Change Blindness Remapping: A Comparison of Two Approaches to Repurposing Haptic Proxies for Virtual Reality

Cristian Patras, Mantas Cibulskis, Niels Christian Nilsson

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

5 Citations (Scopus)
538 Downloads (Pure)

Abstract

When using tangible props as proxies for virtual objects, it is im-portant that these haptic proxies are similar to and co-located with their virtual counterparts. This makes it challenging to scale virtual scenarios because more proxies are needed as scenarios grow more complex. Haptic retargeting, or virtual remapping, makes it possible to repurpose the same physical prop as a proxy for multiple virtual objects. This paper details a user study comparing two techniques for repurposing haptic proxies; namely haptic retargeting based on body warping and change blindness remapping. Participants performed a simple button-pressing task, and 24 virtual buttons were mapped onto four haptic proxies with varying degrees of misalignment. Body warping and change blindness remapping were used to realign the real and virtual buttons, and the results indicate that users failed to reliably detect realignment of up to 7.9 cm for body warping and up to 9.7 cm for change blindness remapping. Moreover, change blind-ness remapping yielded significantly higher self-reported agency, and marginally higher ownership. Taken together these results sug-gest that this less explored technique has potential when it comes to repurposing haptic proxies for virtual reality.
Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
Number of pages8
PublisherIEEE
Publication date2022
Pages205-212
Article number9756828
ISBN (Print)978-1-6654-9618-6
ISBN (Electronic)978-1-6654-9617-9
DOIs
Publication statusPublished - 2022
EventIEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2022 - Virtual event
Duration: 12 Mar 202216 Mar 2022
https://ieeevr.org/2022/

Conference

ConferenceIEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2022
LocationVirtual event
Period12/03/202216/03/2022
Internet address
SeriesIEEE Conference on Virtual Reality and 3D User Interfaces (VR)
ISSN2642-5254

Keywords

  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Virtual reality

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