Abstract
When using tangible props as proxies for virtual objects, it is im-portant that these haptic proxies are similar to and co-located with their virtual counterparts. This makes it challenging to scale virtual scenarios because more proxies are needed as scenarios grow more complex. Haptic retargeting, or virtual remapping, makes it possible to repurpose the same physical prop as a proxy for multiple virtual objects. This paper details a user study comparing two techniques for repurposing haptic proxies; namely haptic retargeting based on body warping and change blindness remapping. Participants performed a simple button-pressing task, and 24 virtual buttons were mapped onto four haptic proxies with varying degrees of misalignment. Body warping and change blindness remapping were used to realign the real and virtual buttons, and the results indicate that users failed to reliably detect realignment of up to 7.9 cm for body warping and up to 9.7 cm for change blindness remapping. Moreover, change blind-ness remapping yielded significantly higher self-reported agency, and marginally higher ownership. Taken together these results sug-gest that this less explored technique has potential when it comes to repurposing haptic proxies for virtual reality.
Original language | English |
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Title of host publication | Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022 |
Number of pages | 8 |
Publisher | IEEE |
Publication date | 2022 |
Pages | 205-212 |
Article number | 9756828 |
ISBN (Print) | 978-1-6654-9618-6 |
ISBN (Electronic) | 978-1-6654-9617-9 |
DOIs | |
Publication status | Published - 2022 |
Event | IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2022 - Virtual event Duration: 12 Mar 2022 → 16 Mar 2022 https://ieeevr.org/2022/ |
Conference
Conference | IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2022 |
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Location | Virtual event |
Period | 12/03/2022 → 16/03/2022 |
Internet address |
Series | IEEE Conference on Virtual Reality and 3D User Interfaces (VR) |
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ISSN | 2642-5254 |
Keywords
- Human computer interaction (HCI)
- Human-centered computing
- Interaction paradigms
- Virtual reality
Fingerprint
Dive into the research topics of 'Body Warping Versus Change Blindness Remapping: A Comparison of Two Approaches to Repurposing Haptic Proxies for Virtual Reality'. Together they form a unique fingerprint.Prizes
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Winner (Best conference paper)
Patras, Cristian (Recipient), Cibulskis, Mantas (Recipient) & Nilsson, Niels Christian (Recipient), 2022
Prize: Conference prizes