Brewing Umqombothi: Technicalities of a VR Prototype Merging STEM and South African Intangible Cultural Heritage

Kasper Rodil, Mihai-Alexandru Ciungu, Peter Guld Leth, Steffan Christensen, Umesh Ramnarain, Mafor Penn

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

This paper describes an interactive embodied learning-based simula-tion in Virtual Reality that has been designed to disseminate the Intangible Cul-tural Heritage behind Umqombothi, a traditional South African beer-brewing practice, by instructing both the cultural process and underlying chemistry. The VR simulation includes an authentic beer-making environment based on a South African township and an abstract chemistry environment called the “Mi-croverse”. The paper is limited to literature grounding and details of the tech-nical prototype game and its implicit logging system.
Original languageEnglish
Title of host publicationMethodologies and Intelligent Systems for Technology Enhanced Learning, 12th International Conference
EditorsMarco Temperini, Vittorio Scarano, Ivana Marenzi, Milos Kravcik, Elvira Popescu, Rosa Lanzilotti, Rosella Gennari, Fernando De La Prieta, Tania Di Mascio, Pierpaolo Vittorini
Number of pages6
Volume580
PublisherSpringer Publishing Company
Publication date2022
Pages175-180
ISBN (Print)9783031206160
ISBN (Electronic)978-3-031-20617-7
DOIs
Publication statusPublished - 2022
Event12th International Conference on Methodologies and Intelligent Systems for Technology Enhanced Learning - L'Aguila, Italy
Duration: 13 Jul 202215 Jul 2022
Conference number: 12
https://www.mis4tel-conference.net/

Conference

Conference12th International Conference on Methodologies and Intelligent Systems for Technology Enhanced Learning
Number12
Country/TerritoryItaly
CityL'Aguila
Period13/07/202215/07/2022
Internet address
SeriesLecture Notes in Networks and Systems
ISSN2367-3370

Keywords

  • Craftsmanship
  • Cultural Heritage
  • Intangible Cultural Heritage
  • Logging
  • Virtual Reality
  • Intangible cultural heritage
  • Virtual reality
  • Embodied interaction
  • STEM

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