Business Process innovation: The LEGO Case

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)

Abstract

Most organizations today are required not only to establish effective business processes but they are required to accommodate for changing business conditions at an increasing rate. Many business processes extend beyond the boundary of the enterprise into the supply chain and the information infrastructure therefore is critical. Today nearly every business relies on their Enterprise System (ES) for process integration and the future generations of Enterprise Systems will increasingly be driven by business process models. Consequently process modelling and improvement will become vital for business process innovation (BPI) in future organizations. This paper explores the applicability of one particular methodology for Business Process Innovation to deal with the challenge that the LEGO organization is facing with the alignment of their product development process and their supply chain. The paper conclude that there is a potential for experimental learning using games as in the process design
Original languageEnglish
Title of host publication2006 IEEE International Technology Management Conference, ICE 2006
EditorsK. Thoben, M. Taich, K. Pawar, S. Terzi
PublisherIEEE
Publication date23 May 2016
Article number7477072
ISBN (Print)9780853582281
ISBN (Electronic)9781509005994
DOIs
Publication statusPublished - 23 May 2016
Event2006 IEEE International Technology Management Conference, ICE 2006 - Milan, Italy
Duration: 26 Jun 200628 Jun 2006

Conference

Conference2006 IEEE International Technology Management Conference, ICE 2006
Country/TerritoryItaly
CityMilan
Period26/06/200628/06/2006

Bibliographical note

Genudgivelse af proceedings fra 2006, udkommet på IEEE i 2016.

Keywords

  • Business Processes
  • Case study
  • Games
  • Innovation
  • Learning
  • Simulation

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