Abstract
Most organizations today are required not only to establish effective business processes but they are required to accommodate for changing business conditions at an increasing rate. Many business processes extend beyond the boundary of the enterprise into the supply chain and the information infrastructure therefore is critical. Today nearly every business relies on their Enterprise System (ES) for process integration and the future generations of Enterprise Systems will increasingly be driven by business process models. Consequently process modelling and improvement will become vital for business process innovation (BPI) in future organizations. This paper explores the applicability of one particular methodology for Business Process Innovation to deal with the challenge that the LEGO organization is facing with the alignment of their product development process and their supply chain. The paper conclude that there is a potential for experimental learning using games as in the process design
Original language | English |
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Title of host publication | 2006 IEEE International Technology Management Conference, ICE 2006 |
Editors | K. Thoben, M. Taich, K. Pawar, S. Terzi |
Publisher | IEEE |
Publication date | 23 May 2016 |
Article number | 7477072 |
ISBN (Print) | 9780853582281 |
ISBN (Electronic) | 9781509005994 |
DOIs | |
Publication status | Published - 23 May 2016 |
Event | 2006 IEEE International Technology Management Conference, ICE 2006 - Milan, Italy Duration: 26 Jun 2006 → 28 Jun 2006 |
Conference
Conference | 2006 IEEE International Technology Management Conference, ICE 2006 |
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Country/Territory | Italy |
City | Milan |
Period | 26/06/2006 → 28/06/2006 |
Bibliographical note
Genudgivelse af proceedings fra 2006, udkommet på IEEE i 2016.Keywords
- Business Processes
- Case study
- Games
- Innovation
- Learning
- Simulation