Can You Cut It? An Exploration of Editing in Cinematic Virtual Reality

Tina Kjær, Christoffer Bredo Lillelund, Mie Moth-Poulsen, Niels Chr. Nilsson, Rolf Nordahl, Stefania Serafin

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

24 Citations (Scopus)

Abstract

The advent of affordable virtual reality (VR) displays and 360◦ video cameras has sparked an interest in bringing cinematic experiences from the screen and into VR. However, it remains uncertain whether traditional approaches to filmmaking can be directly applied to cinematic VR. Historically editing has provided filmmakers with a powerful tool for shaping stories and guiding the attention of audiences. However, will an immersed viewer, experiencing the story from inside the fictional world, find cuts disorienting? This paper details two studies exploring how cut frequency influences viewers’ sense of disorientation and their ability to follow the story, during exposure to fictional 360◦ films experienced using a head-mounted display. The results revealed no effects of increased cut frequency which leads us to conclude that editing need not pose a problem in relation to cinematic VR, as long as the participants’ attention is appropriately guided at the point of the cut.
Original languageEnglish
Title of host publication23rd ACM Symposium on Virtual Reality Software and Technology (VRST)
PublisherAssociation for Computing Machinery
Publication date2017
Article number4
ISBN (Print)978-1-4503-5548-3
DOIs
Publication statusPublished - 2017
Event23rd ACM Symposium on Virtual Reality Software & Technology - Gothenburg, Sweden
Duration: 8 Nov 201710 Nov 2017
Conference number: 23
https://vrst.acm.org/vrst2017/
https://vrst.acm.org/vrst2017/index.html

Conference

Conference23rd ACM Symposium on Virtual Reality Software & Technology
Number23
Country/TerritorySweden
CityGothenburg
Period08/11/201710/11/2017
Internet address

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