Cards for IoT

Kristina Maria Madsen (Developer), Mette Hjorth Rasmussen (Developer), Morten Lund (Developer)

Research output: Non-textual form2D/3D (Physical product)Research

51 Downloads (Pure)

Search results

  • 2021

    A Matrix for Gamifying Development Workshops

    Madsen, K. M. & Rasmussen, M. H., Feb 2021, Interactivity & Game Creation: 9th EAI International Conference, ArtsIT 2020. Brooks, A., Brooks, E. I. & Jonathan, D. (eds.). Aalborg, Denmark: Springer, Vol. 367. p. 180-197 18 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 367).

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    Open Access
    File
    111 Downloads (Pure)
  • Cards for IoT - a business model design and digital transformation game

    Madsen, K. M., Lund, M. & Rasmussen, M. H., 2021.

    Research output: Contribution to conference without publisher/journalConference abstract for conferenceResearchpeer-review

  • Resilient Business Design: Training a reflective business design mindset through design games

    Madsen, K. M. & Lund, M., 2021, European Academy of Design Conference 2021: Safe Harbours.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    Open Access
  • Rethinking Experiential and Hands-On Learning in a Digital Space: A Game-based Design Education case study

    Madsen, K. M. & Jensen, T., 2021, European Academy of Design Conference 2021: Safe Harbours.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    Open Access