Cards for IoT

Kristina Maria Madsen (Developer), Mette Hjorth Rasmussen (Developer), Morten Lund (Developer)

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  • 2021

    A Matrix for Gamifying Development Workshops

    Madsen, K. M. & Rasmussen, M. H., Feb 2021, Interactivity & Game Creation: 9th EAI International Conference, ArtsIT 2020. Brooks, A., Brooks, E. I. & Jonathan, D. (eds.). Aalborg, Denmark: Springer, Vol. 367. p. 180-197 18 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 367).

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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  • Resilient Business Design: Training a reflective business design mindset through design games

    Madsen, K. M. & Lund, M., 2021, European Academy of Design Conference 2021: Safe Harbours.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    Open Access
  • Rethinking Experiential and Hands-On Learning in a Digital Space: A Game-based Design Education case study

    Madsen, K. M. & Jensen, T., 2021, European Academy of Design Conference 2021: Safe Harbours.

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    Open Access