Projects per year
The conventional patient education model for heart failure patients assumes that increasing knowledge leads to self-management behaviour changes, but patients need motivation for changing their behaviour. Telerehabilitation technologies can provide a digital toolbox for engaging in self-management, and adding gamification on top may increase motivation to improve the telerehabilitation experience. This paper analyses how adaptive gamification can promote long-term motivation in a telerehabilitation program and discusses design opportunities and challenges within an adaptive approach within patient education of heart failure patients.
|Title of host publication||Interactivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings|
|Editors||Anthony Brooks, Eva Irene Brooks|
|Number of pages||9|
|Publication status||Published - 2020|
|Event||8th EAI International Conference: ArtsIT, Interactivity & Game Creation - Aalborg University, Aalborg, Denmark|
Duration: 6 Nov 2019 → 8 Nov 2019
Conference number: 8
|Conference||8th EAI International Conference: ArtsIT, Interactivity & Game Creation|
|Period||06/11/2019 → 08/11/2019|
|Series||Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering|
- patient education
- long-term motivation
- heart failure patients
- adaptive gamification
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- 1 Finished
Future Patient: Telerehabilitation and Gamification
Christensen, B. C., Dinesen, B. & Knoche, H.
01/05/2019 → 30/04/2022
Security and quality of life using an online portal with health data
Birthe Dinesen (Participant)
Impact: Social impact, Quality of life impact