Challenges for Designing Adaptive Gamification in Telerehabilitation Systems for Heart Failure Patients’ Self-management

Bianca Clavio Christensen, Hendrik Knoche, Birthe Dinesen

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)

Abstract

The conventional patient education model for heart failure patients assumes that increasing knowledge leads to self-management behaviour changes, but patients need motivation for changing their behaviour. Telerehabilitation technologies can provide a digital toolbox for engaging in self-management, and adding gamification on top may increase motivation to improve the telerehabilitation experience. This paper analyses how adaptive gamification can promote long-term motivation in a telerehabilitation program and discusses design opportunities and challenges within an adaptive approach within patient education of heart failure patients.

Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings
EditorsAnthony Brooks, Eva Irene Brooks
Number of pages9
PublisherSpringer
Publication date2020
Pages370-378
ISBN (Print)978-3-030-53293-2
ISBN (Electronic)978-3-030-53294-9
DOIs
Publication statusPublished - 2020
Event8th EAI International Conference: ArtsIT, Interactivity & Game Creation - Aalborg University, Aalborg, Denmark
Duration: 6 Nov 20198 Nov 2019
Conference number: 8
http://artsit.org

Conference

Conference8th EAI International Conference: ArtsIT, Interactivity & Game Creation
Number8
LocationAalborg University
Country/TerritoryDenmark
CityAalborg
Period06/11/201908/11/2019
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume328
ISSN1867-8211

Keywords

  • Telerehabilitation
  • patient education
  • long-term motivation
  • heart failure patients
  • adaptive gamification

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