Projects per year
Abstract
The conventional patient education model for heart failure patients assumes that increasing knowledge leads to self-management behaviour changes, but patients need motivation for changing their behaviour. Telerehabilitation technologies can provide a digital toolbox for engaging in self-management, and adding gamification on top may increase motivation to improve the telerehabilitation experience. This paper analyses how adaptive gamification can promote long-term motivation in a telerehabilitation program and discusses design opportunities and challenges within an adaptive approach within patient education of heart failure patients.
Original language | English |
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Title of host publication | Interactivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings |
Editors | Anthony Brooks, Eva Irene Brooks |
Number of pages | 9 |
Publisher | Springer |
Publication date | 2020 |
Pages | 370-378 |
ISBN (Print) | 978-3-030-53293-2 |
ISBN (Electronic) | 978-3-030-53294-9 |
DOIs | |
Publication status | Published - 2020 |
Event | 8th EAI International Conference: ArtsIT, Interactivity & Game Creation - Aalborg University, Aalborg, Denmark Duration: 6 Nov 2019 → 8 Nov 2019 Conference number: 8 http://artsit.org |
Conference
Conference | 8th EAI International Conference: ArtsIT, Interactivity & Game Creation |
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Number | 8 |
Location | Aalborg University |
Country/Territory | Denmark |
City | Aalborg |
Period | 06/11/2019 → 08/11/2019 |
Internet address |
Series | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
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Volume | 328 |
ISSN | 1867-8211 |
Keywords
- Telerehabilitation
- patient education
- long-term motivation
- heart failure patients
- adaptive gamification
Fingerprint
Dive into the research topics of 'Challenges for Designing Adaptive Gamification in Telerehabilitation Systems for Heart Failure Patients’ Self-management'. Together they form a unique fingerprint.Projects
- 1 Finished
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Future Patient: Telerehabilitation and Gamification
Christensen, B. C., Dinesen, B. & Knoche, H.
01/05/2019 → 30/04/2022
Project: Research
Impacts
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Security and quality of life using an online portal with health data
Birthe Dinesen (Participant)
Impact: Social impact, Quality of life impact