Challenges of Visually Realistic Augmented Reality

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

Why is achieving real-time handheld visually realistic Augmented Reality so hard? What are the main challenges? We present an overview of these challenges, and discuss the most important issues involved in developing
AR that automatically adapts to changes in the environment, specifically the illumination conditions. We then move on to present how we see a path of research going forward for the immediate future; a path
based partly on recent advances in real-time 3D modelling and partly on lessons learned from a decade of Augmented Reality illumination estimation research.
Original languageEnglish
Title of host publicationProceedings: GRAPP 2020 - 15th International Conference on Computer Graphics Theory and Applications
EditorsKadi Bouatouch, A. Augusto Sousa, Jose Braz
Number of pages8
Volume1
PublisherInstitute for Systems and Technologies of Information, Control and Communication
Publication date28 Feb 2020
Pages376-383
ISBN (Electronic)9789897584022
DOIs
Publication statusPublished - 28 Feb 2020
EventGRAPP 2020 - 15th International Conference on Computer Graphics Theory and Applications - Volletta, Malta
Duration: 27 Feb 202029 Feb 2020
Conference number: 15

Conference

ConferenceGRAPP 2020 - 15th International Conference on Computer Graphics Theory and Applications
Number15
Country/TerritoryMalta
CityVolletta
Period27/02/202029/02/2020

Bibliographical note

Position paper

Keywords

  • Augmented reality
  • Illumination
  • Realism
  • Shadows

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