Challenges to Designing Game-Based Business

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2 Citations (Scopus)

Abstract

The four categories labelled game-design, didactic design, organisational
design and business design each constitute a set of challenges, each requiring
a particular set of competencies. The key conclusion of the paper is that
even though the learning game design constitutes the core of establishing game
based business (GBB), the subsequent stages of development call for other
kinds of competencies in order to become a viable GBB.
Original languageDanish
Title of host publicationFrontiers in Gaming Simulation : 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers
EditorsSebastian A. Meijer, Riitta Smeds
Number of pages6
PublisherSpringer
Publication date2014
Pages247-252
ISBN (Print)978-3-319-04953-3
ISBN (Electronic)978-3-319-04954-0
DOIs
Publication statusPublished - 2014
Event44th International Simulation and GamingAssociation Conference, ISAGA 2013 and 17th IFIP WG 5.7Workshop on Experimental Interactive Learning in Industrial Management - Stockholm, Sweden
Duration: 24 Jun 201328 Jun 2013

Conference

Conference44th International Simulation and GamingAssociation Conference, ISAGA 2013 and 17th IFIP WG 5.7Workshop on Experimental Interactive Learning in Industrial Management
Country/TerritorySweden
CityStockholm
Period24/06/201328/06/2013
SeriesLecture Notes in Computer Science
Volume8264
ISSN0302-9743

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