Change Of Learning Environment Using Game Production: ­Theory, Methods And Practice

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

Game Based Learning has proven to have many possibilities for supporting better learning outcomes, when using educational or commercial games in the classroom. However, there is also a great potential in using game development as a motivator in other kinds of learning scenarios. This study will focus on cases in which development of games did change the learning environments into production units where students or employees were producing games as part of the learning process. The cases indicate that the motivation as well as the learning curve became very high. The pedagogical theories and methods are based on Problem Based Learning (PBL), but are developed further by combining PBL with a production-oriented/design based approach. We illustrate the potential of using game production as a learning environment with investigation of three game productions. We can conclude that using game production is a powerful pedagogic tool for establishing learning, motivation and engagement.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
Number of pages11
PublisherSpringer
Publication date2018
Pages424-434
ISBN (Print)978-3-319-76907-3
ISBN (Electronic)978-3-319-76908-0
DOIs
Publication statusPublished - 2018
Event6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017 - Heraklion, Greece
Duration: 30 Oct 201731 Oct 2017
http://archive.artsit.org/2017/show/home

Conference

Conference6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017
CountryGreece
CityHeraklion
Period30/10/201731/10/2017
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Volume229
ISSN1867-8211

Fingerprint

production theory
game theory
learning environment
learning
learning motivation
pedagogics
learning process
employee
scenario
classroom

Keywords

  • Change of learning environment
  • Design based learning
  • Integrating theory & practice
  • Problem based learning
  • Purposeful game development

Cite this

Reng, L., Kofoed, L., & Schoenau-Fog, H. (2018). Change Of Learning Environment Using Game Production: ­Theory, Methods And Practice. In Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings (pp. 424-434). Springer. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol.. 229 https://doi.org/10.1007/978-3-319-76908-0_41
Reng, Lars ; Kofoed, Lise ; Schoenau-Fog, Henrik . / Change Of Learning Environment Using Game Production : ­Theory, Methods And Practice. Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer, 2018. pp. 424-434 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 229).
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Reng, L, Kofoed, L & Schoenau-Fog, H 2018, Change Of Learning Environment Using Game Production: ­Theory, Methods And Practice. in Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), vol. 229, pp. 424-434, 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Greece, 30/10/2017. https://doi.org/10.1007/978-3-319-76908-0_41

Change Of Learning Environment Using Game Production : ­Theory, Methods And Practice. / Reng, Lars; Kofoed, Lise; Schoenau-Fog, Henrik .

Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer, 2018. p. 424-434.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Reng L, Kofoed L, Schoenau-Fog H. Change Of Learning Environment Using Game Production: ­Theory, Methods And Practice. In Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer. 2018. p. 424-434. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 229). https://doi.org/10.1007/978-3-319-76908-0_41