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Changing the Way We Learn: Towards Agile Learning and Cooperation

Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review

Abstract

This paper addresses the need for learning and competence development in industrial organizations. The people that enter professional organizations today are part of a gamer generation that have some or much experience with on-line games. Therefore they are more open to e-learning and in general more open to access anything on-line. At the same time industrial organizations experience a pressure on their ability to train employees faster due to the increase in complexity. We argue that games are not yet mature enough to support this training challenge as stand alone efforts. But games can support the training and competence development in a synchronized setup with other means.
Original languageEnglish
Title of host publication13th International Workshop of the IFIP WG 5.7 SIG
EditorsPaul Schönsleben, Matthias Vodicka, Riitta Smeds, Jens Ove Riis
PublisherEidgenössische Technische Hochschule Zürich, Laboratorium für Lebensmittel-Verfahrenstechnik
Publication date2009
Pages151-160
ISBN (Electronic)978-3-909386-94-9
Publication statusPublished - 2009
Event13th International Workshop of the IFIP WG 5.7 SIG - Zurich, Switzerland
Duration: 25 May 2009 → 26 May 2009
Conference number: 13

Conference

Conference13th International Workshop of the IFIP WG 5.7 SIG
Number13
Country/TerritorySwitzerland
CityZurich
Period25/05/2009 → 26/05/2009

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