Cinematic Sound Design for Players

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Abstract

“Cinematic” in any context can be an inconsistent and subjective descriptor. What makes sound or video games cinematic within their individual contexts is already difficult to formally establish before the two are combined to consider cinematic game sound. This chapter draws from relevant theory concerning film, audio signal processing, auditory perception and musical composition with the aim of better understanding the meaning of cinematic game sound in both practical and theoretical terms.


Original languageEnglish
Title of host publicationFoundations in Sound Design for Interactive Media : A Multidisciplinary Approach
Number of pages23
PublisherRoutledge
Publication date2019
Chapter1
ISBN (Electronic)9781315106342
DOIs
Publication statusPublished - 2019
Externally publishedYes

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