Co-Creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists

Emil Rosenlund Høeg, Begum Becermen, Jon Ram Bruun-Pedersen, Stefania Serafin

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

4 Citations (Scopus)
26 Downloads (Pure)

Abstract

This paper describes the structure and outcome of a workshop organized to co-create conceptual gamified motor rehabilitation experiences based on virtual reality and exercise bikes for older adults. Five physiotherapists from two different healthcare facilities, participated in the workshop and contributed to valuable insights and ideas to potential exergaming concepts that could be integrated at the facilities to promote more motivation and adherence in the rehabilitation process.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings
EditorsAnthony Brooks, Eva Irene Brooks
Number of pages11
Volume328
Place of PublicationCham
PublisherSpringer
Publication date28 Jul 2020
Pages379-389
ISBN (Print)978-3-030-53293-2
ISBN (Electronic)978-3-030-53294-9
DOIs
Publication statusPublished - 28 Jul 2020
Event8th EAI International Conference: ArtsIT, Interactivity & Game Creation - Aalborg University, Aalborg, Denmark
Duration: 6 Nov 20198 Nov 2019
Conference number: 8
http://artsit.org

Conference

Conference8th EAI International Conference: ArtsIT, Interactivity & Game Creation
Number8
LocationAalborg University
Country/TerritoryDenmark
CityAalborg
Period06/11/201908/11/2019
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
ISSN1867-8211

Keywords

  • Co-creation
  • Game-based rehabilitation
  • Physical therapy
  • Virtual reality

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