@inproceedings{a5d4df856f4e4aa5b6f270c3afbd6216,
title = "Co-designing a head-mounted display based virtual reality game to teach street-crossing skills to children diagnosed with autism spectrum disorder",
abstract = "In this paper, we present a head-mounted display based virtual reality game developed to teach street-crossing skills to children and adolescents diagnosed with Autism Spectrum Disorder. The virtual reality street-crossing training game is co-designed with four teachers who work with children diagnosed with autism on a daily basis. The teachers specified a set of requirements for the gamified training application that is described and discussed in this paper alongside the plans for the future itterations.",
keywords = "Gamification, Street-crossing, Virtual reality",
author = "Ali Adjorlu and Stefania Serafin",
note = "http://artsit.org/accepted-papers/ Link til det accepterede paper (Nr. 5); 8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 ; Conference date: 06-11-2019 Through 08-11-2019",
year = "2020",
doi = "10.1007/978-3-030-53294-9_28",
language = "English",
isbn = "978-3-030-53293-2",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST",
publisher = "Springer",
pages = "397--405",
editor = "Anthony Brooks and Brooks, {Eva Irene}",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation",
address = "Germany",
}