Co-designing a head-mounted display based virtual reality game to teach street-crossing skills to children diagnosed with autism spectrum disorder

Ali Adjorlu*, Stefania Serafin

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

5 Citations (Scopus)

Abstract

In this paper, we present a head-mounted display based virtual reality game developed to teach street-crossing skills to children and adolescents diagnosed with Autism Spectrum Disorder. The virtual reality street-crossing training game is co-designed with four teachers who work with children diagnosed with autism on a daily basis. The teachers specified a set of requirements for the gamified training application that is described and discussed in this paper alongside the plans for the future itterations.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Proceedings
EditorsAnthony Brooks, Eva Irene Brooks
Number of pages9
PublisherSpringer
Publication date2020
Pages397-405
ISBN (Print)978-3-030-53293-2
ISBN (Electronic)978-3-030-53294-9
DOIs
Publication statusPublished - 2020
Event8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 - Aalborg, Denmark
Duration: 6 Nov 20198 Nov 2019

Conference

Conference8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019
Country/TerritoryDenmark
CityAalborg
Period06/11/201908/11/2019
SeriesLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume328 LNICST
ISSN1867-8211

Bibliographical note

http://artsit.org/accepted-papers/ Link til det accepterede paper (Nr. 5)

Keywords

  • Gamification
  • Street-crossing
  • Virtual reality

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