Abstract
In recent years major companies such as Philips, H&M and Google
have adopted a circular economy agenda to promote sustainability. Design consultancies such as IDEO has developed and promoted a circular design guide to
help companies in this endeavour. However, designing for a circular economy
often require design and reconfiguration of entire value chains – making the
transition towards a circular economy rather difficult. In this paper we analyse a
development project from the Danish island of Bornholm to investigate how to
align diverse actors across the value chain in a process of co-creating systems
for a circular economy. We combine design, value chain considerations and circular economy mindsets to shed light on how negotiations of concerns among
actors in the value chain can be staged and facilitated as an infrastructuring process with the aim of designing networks rather than objects.
Original language | English |
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Title of host publication | Innovation, the Name of the Game in Stockholm |
Editors | I Bitran, S Conn, Huizingh K.R.E., O Kokshagina, M Torkkeli, M Tynnhammar |
Number of pages | 11 |
Publisher | Lappeenranta University of Technology, LUT Scientific and Expertise Publications |
Publication date | 17 Jun 2018 |
Pages | 1-11 |
ISBN (Electronic) | 978-952-335-219-3 |
Publication status | Published - 17 Jun 2018 |
Event | XXIX ISPIM Innovation Conference 2018: Innovation, the name of the game - Stockholm, Sweden Duration: 17 Jun 2018 → 20 Jul 2018 Conference number: XXIX https://www.ispim-innovation.com/ |
Conference
Conference | XXIX ISPIM Innovation Conference 2018 |
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Number | XXIX |
Country/Territory | Sweden |
City | Stockholm |
Period | 17/06/2018 → 20/07/2018 |
Internet address |