Co-designing For A Circular Economy

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Abstract

In recent years major companies such as Philips, H&M and Google have adopted a circular economy agenda to promote sustainability. Design consultancies such as IDEO has developed and promoted a circular design guide to help companies in this endeavour. However, designing for a circular economy often require design and reconfiguration of entire value chains – making the transition towards a circular economy rather difficult. In this paper we analyse a development project from the Danish island of Bornholm to investigate how to align diverse actors across the value chain in a process of co-creating systems for a circular economy. We combine design, value chain considerations and circular economy mindsets to shed light on how negotiations of concerns among actors in the value chain can be staged and facilitated as an infrastructuring process with the aim of designing networks rather than objects.
Original languageEnglish
Title of host publicationInnovation, the Name of the Game in Stockholm
EditorsI Bitran, S Conn, Huizingh K.R.E., O Kokshagina, M Torkkeli, M Tynnhammar
Number of pages11
PublisherLappeenranta University of Technology, LUT Scientific and Expertise Publications
Publication date17 Jun 2018
Pages1-11
ISBN (Electronic)978-952-335-219-3
Publication statusPublished - 17 Jun 2018
EventXXIX ISPIM Innovation Conference 2018: Innovation, the name of the game - Stockholm, Sweden
Duration: 17 Jun 201820 Jul 2018
Conference number: XXIX
https://www.ispim-innovation.com/

Conference

ConferenceXXIX ISPIM Innovation Conference 2018
NumberXXIX
Country/TerritorySweden
CityStockholm
Period17/06/201820/07/2018
Internet address

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