Coffee Tables & Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios.

Bjørn Temte, Henrik Schoenau-Fog

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

6 Citations (Scopus)

Abstract

This paper explores how the user experience and diegetic time changes when a specific roleplaying scenario is played via a virtual environment and headsets, compared to a traditional playthrough. A case-study roleplaying scenario is developed to investigate the change in user experience qualitatively, and a virtual environment matching this scenario is created. The players using the virtual environment version spent the entire time communicating within the story, and the diegetic time equated real time for the entire playthrough, compared to approximately 4/5 of the time in the traditional playthrough. Additionally, there are indications that this adherence to the diegesis resulted in a higher suspense. The results show that the virtual environment version can deliver an engaging story experience, and might therefore potentially inspire for a solution to the narrative paradox.
Original languageEnglish
Title of host publicationInteractive Storytelling : 5th International Conference, ICIDS 2012
EditorsDavid Oyarzun, Federico Peinado, R. Michael Young, Ane Elizalde, Gonzalo Méndez
Volume7648
PublisherSpringer
Publication date2012
Pages102-113
ISBN (Print)978-3-642-34850-1
ISBN (Electronic)978-3-642-34851-8
DOIs
Publication statusPublished - 2012
EventInternational Conference in Interactive Storytelling (ICIDS 2012) - San Sebastián, Spain
Duration: 12 Nov 201215 Nov 2012

Conference

ConferenceInternational Conference in Interactive Storytelling (ICIDS 2012)
Country/TerritorySpain
CitySan Sebastián
Period12/11/201215/11/2012
SeriesLecture Notes in Computer Science
ISSN0302-9743

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