Combining Cinematic Virtual Reality and Sonic Interaction Design in Exposure Therapy for Children with Autism

Lars Andersen*, Nicklas Andersen, Ali Adjorlu, Stefania Serafin

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

1 Citation (Scopus)

Abstract

This chapter presents a preliminary study whose goal is to investigate the benefits of cinematic virtual reality combined with sonic interaction design in exposure therapy for autistic children. A setup was built with two players, one child and one guardian, which together could virtually interact during a children’s concert. Results of an evaluation test in a school for children with special needs shows the potential of VR for exposure therapy.

Original languageEnglish
Title of host publicationRecent Advances in Technologies for Inclusive Well-Being : Virtual Patients, Gamification and Simulation
EditorsAnthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman , Lakhmi C. Jain
Number of pages14
Volume196
PublisherSpringer
Publication date2021
Edition1
Pages445-458
ISBN (Print)978-3-030-59607-1
ISBN (Electronic)978-3-030-59608-8
DOIs
Publication statusPublished - 2021
SeriesIntelligent Systems Reference Library
Volume196
ISSN1868-4394

Bibliographical note

Publisher Copyright:
© 2021, Springer Nature Switzerland AG.

Keywords

  • Autism
  • Sonic interaction design
  • Virtual reality

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