Abstract
This chapter presents a preliminary study whose goal is to investigate the benefits of cinematic virtual reality combined with sonic interaction design in exposure therapy for autistic children. A setup was built with two players, one child and one guardian, which together could virtually interact during a children’s concert. Results of an evaluation test in a school for children with special needs shows the potential of VR for exposure therapy.
Original language | English |
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Title of host publication | Recent Advances in Technologies for Inclusive Well-Being : Virtual Patients, Gamification and Simulation |
Editors | Anthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman , Lakhmi C. Jain |
Number of pages | 14 |
Volume | 196 |
Publisher | Springer |
Publication date | 2021 |
Edition | 1 |
Pages | 445-458 |
ISBN (Print) | 978-3-030-59607-1 |
ISBN (Electronic) | 978-3-030-59608-8 |
DOIs | |
Publication status | Published - 2021 |
Series | Intelligent Systems Reference Library |
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Volume | 196 |
ISSN | 1868-4394 |
Bibliographical note
Publisher Copyright:© 2021, Springer Nature Switzerland AG.
Keywords
- Autism
- Sonic interaction design
- Virtual reality