Combining game-based learning and the flipped classroom: a scoping review

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

There is increasing pressure on educational institutions to make their students active learners. Both game-based learning and the flipped classroom approach can be seen as manifestations of that change in educational paradigm. Ample evidence exists of the efficiency of each of game-based learning and the flipped classroom methodology. Successful blending of the flipped classroom with other pedagogical models such as problem-based learning provides the framework through which the flipped classroom methodology can support other learning approaches. However, very little research so far has explored the use of game-based learning in the flipped classroom.
This PhD project aims at examining to what extent game-based learning and the flipped classroom method can be used in conjunction to support students’ motivation, engagement and learning outcomes. The PhD project is in its early stage of development and I will in this paper present findings based on a scoping review of research incorporating gaming elements in the flipped classroom. This review highlights the gradual shift from superficial elements of rewards-based gamification to fully incorporated serious games used as support for the flipped classroom. We will argue for the use of meaningful gamification to develop a holistic system, which incorporates gamification, storytelling, user-generated content through the development of bespoke games tailored to support the flipped classroom approach.
We conclude that combination of game-based learning and the flipped classroom methodology has the potential to support better student engagement and motivation. We open on the potential for further research evaluating the impact of combining game-based learning and the flipped classroom on students’ learning outcomes.
Original languageEnglish
Title of host publicationProceedings of the European Conference on Game-Based Learning 2019 (ECGBL 2019)
Publication date2019
Publication statusPublished - 2019
Event13th European Conference on Games-Based Learning 2019 - Odense, Denmark
Duration: 3 Oct 20194 Oct 2019

Conference

Conference13th European Conference on Games-Based Learning 2019
CountryDenmark
CityOdense
Period03/10/201904/10/2019

Fingerprint

classroom
learning
methodology
student
educational institution
reward
paradigm
efficiency
evidence

Keywords

  • flipped classroom
  • Game-based learning
  • Active Learning
  • Gamification

Cite this

Algayres, M. G., & Triantafyllou, E. (2019). Combining game-based learning and the flipped classroom: a scoping review. In Proceedings of the European Conference on Game-Based Learning 2019 (ECGBL 2019)
Algayres, Muriel Gaelle ; Triantafyllou, Evangelia. / Combining game-based learning and the flipped classroom: a scoping review. Proceedings of the European Conference on Game-Based Learning 2019 (ECGBL 2019). 2019.
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Algayres, MG & Triantafyllou, E 2019, Combining game-based learning and the flipped classroom: a scoping review. in Proceedings of the European Conference on Game-Based Learning 2019 (ECGBL 2019). 13th European Conference on Games-Based Learning 2019, Odense, Denmark, 03/10/2019.

Combining game-based learning and the flipped classroom: a scoping review. / Algayres, Muriel Gaelle; Triantafyllou, Evangelia.

Proceedings of the European Conference on Game-Based Learning 2019 (ECGBL 2019). 2019.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Algayres MG, Triantafyllou E. Combining game-based learning and the flipped classroom: a scoping review. In Proceedings of the European Conference on Game-Based Learning 2019 (ECGBL 2019). 2019