Combining local and global optimisation for virtual camera control

Paolo Burelli, Georgios N. Yannakakis

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

14 Citations (Scopus)

Abstract

Controlling a virtual camera in 3D computer games is a complex task. The camera is required to react to dynamically changing environments and produce high quality visual results and smooth animations. This paper proposes an approach that combines local and global search to solve the virtual camera control problem. The automatic camera control problem is described and it is decomposed into sub-problems; then a hierarchical architecture that solves each sub-problem using the most appropriate optimisation technique is proposed. The approach is compared to pure local search solutions to showcase the advantages of the proposed architecture in terms of visual performance and robustness.
Original languageEnglish
Title of host publicationProceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010
Number of pages8
PublisherIEEE Press
Publication date1 Jan 2010
Pages403-410
DOIs
Publication statusPublished - 1 Jan 2010
Externally publishedYes
EventIEEE Conference On Computational Intelligence and Games - Copenhagen, Denmark
Duration: 18 Aug 201021 Aug 2010

Conference

ConferenceIEEE Conference On Computational Intelligence and Games
Country/TerritoryDenmark
CityCopenhagen
Period18/08/201021/08/2010

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