Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide

Sule Serubugo, Denisa Skantarova, Lasse Kjærsgård Nielsen, Martin Kraus

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

8 Citations (Scopus)

Abstract

Self-service guides are a common way of providing information about artworks exhibited in museums. Modern advances in handheld mobile applications and wearable optical see-through devices that use augmented reality offer new ways of designing museum guides that are more engaging and interactive than traditional self-service guides such as written descriptions or audio guides. In this study we compare wearable (smart glasses) and handheld (smartphone) devices as a platform for an augmented reality museum guide. We have developed a museum guide for both a smartphone and smart glasses that can identify artwork, direct the visitors’ attention to specific details in it, as well as engage them through a game. The platforms are compared based on participants’ preference feedback and game performance, and are also evaluated by a coordinator from a collaborating museum. We conclude with a discussion of potentials of these platforms as augmented reality museum guides and suggest promising future work.
Original languageEnglish
Title of host publicationProceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications : (VISIGRAPP 2017)
Number of pages8
Place of PublicationPortugal
PublisherSCITEPRESS Digital Library
Publication date2017
Pages179-186
ISBN (Electronic)978-989-758-224-0
DOIs
Publication statusPublished - 2017
Eventconference: 12th International Conference on Computer Graphics Theory and Applications - Porto, Porto, Portugal
Duration: 27 Feb 20171 Mar 2017
Conference number: 12th
http://grapp.visigrapp.org/

Conference

Conferenceconference
Number12th
LocationPorto
Country/TerritoryPortugal
CityPorto
Period27/02/201701/03/2017
Internet address

Keywords

  • augmented reality
  • museum guide
  • smartphones
  • smart glasses
  • gamification
  • interactive storytelling

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