Abstract
Self-service guides are a common way of providing information about artworks exhibited in museums. Modern advances in handheld mobile applications and wearable optical see-through devices that use augmented reality offer new ways of designing museum guides that are more engaging and interactive than traditional self-service guides such as written descriptions or audio guides. In this study we compare wearable (smart glasses) and handheld (smartphone) devices as a platform for an augmented reality museum guide. We have developed a museum guide for both a smartphone and smart glasses that can identify artwork, direct the visitors’ attention to specific details in it, as well as engage them through a game. The platforms are compared based on participants’ preference feedback and game performance, and are also evaluated by a coordinator from a collaborating museum. We conclude with a discussion of potentials of these platforms as augmented reality museum guides and suggest promising future work.
Original language | English |
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Title of host publication | Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications : (VISIGRAPP 2017) |
Number of pages | 8 |
Place of Publication | Portugal |
Publisher | SCITEPRESS Digital Library |
Publication date | 2017 |
Pages | 179-186 |
ISBN (Electronic) | 978-989-758-224-0 |
DOIs | |
Publication status | Published - 2017 |
Event | conference: 12th International Conference on Computer Graphics Theory and Applications - Porto, Porto, Portugal Duration: 27 Feb 2017 → 1 Mar 2017 Conference number: 12th http://grapp.visigrapp.org/ |
Conference
Conference | conference |
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Number | 12th |
Location | Porto |
Country/Territory | Portugal |
City | Porto |
Period | 27/02/2017 → 01/03/2017 |
Internet address |
Keywords
- augmented reality
- museum guide
- smartphones
- smart glasses
- gamification
- interactive storytelling