Computer Graphics, Video Games, and Gamification Impacting (Re)habilitation, Healthcare, and Inclusive Well-Being

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Original languageEnglish
Title of host publicationEncyclopedia of Computer Graphics and Games (ECGG)
EditorsNewton Lee
PublisherSpringer Publishing Company
Publication date22 Jul 2018
ISBN (Electronic)978-3-319-08234-9
DOIs
Publication statusPublished - 22 Jul 2018
SeriesSpringer Encyclopedias/Major Reference Works

Bibliographical note

doi:10.1007/978-3-319-08234-9_256-1
Cite as:
Brooks A.L. (2018) Computer Graphics, Video Games, and Gamification Impacting (Re)Habilitation, Healthcare, and Inclusive Well-Being. In: Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham

Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games.

Keywords

  • Healthcare
  • Inclusive well-being
  • video games
  • Computer graphics
  • Gamification
  • Serious Games

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