Computer Graphics, Video Games, and Gamification Impacting (Re)habilitation, Healthcare, and Inclusive Well-Being

Research output: Contribution to book/anthology/report/conference proceedingEncyclopedia chapterResearchpeer-review

Original languageEnglish
Title of host publicationEncyclopedia of Computer Graphics and Games (ECGG)
EditorsNewton Lee
PublisherSpringer Publishing Company
Publication date22 Jul 2018
ISBN (Electronic)978-3-319-08234-9
DOIs
Publication statusPublished - 22 Jul 2018
SeriesSpringer Encyclopedias/Major Reference Works

Keywords

  • Healthcare
  • Inclusive well-being
  • video games
  • Computer graphics
  • Gamification
  • Serious Games

Cite this

Brooks, A. L. (2018). Computer Graphics, Video Games, and Gamification Impacting (Re)habilitation, Healthcare, and Inclusive Well-Being. In N. Lee (Ed.), Encyclopedia of Computer Graphics and Games (ECGG) Springer Publishing Company. Springer Encyclopedias/Major Reference Works https://doi.org/10.1007/978-3-319-08234-9_256-1
Brooks, Anthony Lewis. / Computer Graphics, Video Games, and Gamification Impacting (Re)habilitation, Healthcare, and Inclusive Well-Being. Encyclopedia of Computer Graphics and Games (ECGG). editor / Newton Lee. Springer Publishing Company, 2018. (Springer Encyclopedias/Major Reference Works).
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title = "Computer Graphics, Video Games, and Gamification Impacting (Re)habilitation, Healthcare, and Inclusive Well-Being",
keywords = "Healthcare, Inclusive well-being, video games, Computer graphics, Gamification, Serious Games",
author = "Brooks, {Anthony Lewis}",
note = "doi:10.1007/978-3-319-08234-9_256-1 Cite as: Brooks A.L. (2018) Computer Graphics, Video Games, and Gamification Impacting (Re)Habilitation, Healthcare, and Inclusive Well-Being. In: Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games.",
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language = "English",
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Brooks, AL 2018, Computer Graphics, Video Games, and Gamification Impacting (Re)habilitation, Healthcare, and Inclusive Well-Being. in N Lee (ed.), Encyclopedia of Computer Graphics and Games (ECGG). Springer Publishing Company, Springer Encyclopedias/Major Reference Works. https://doi.org/10.1007/978-3-319-08234-9_256-1

Computer Graphics, Video Games, and Gamification Impacting (Re)habilitation, Healthcare, and Inclusive Well-Being. / Brooks, Anthony Lewis.

Encyclopedia of Computer Graphics and Games (ECGG). ed. / Newton Lee. Springer Publishing Company, 2018.

Research output: Contribution to book/anthology/report/conference proceedingEncyclopedia chapterResearchpeer-review

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Brooks AL. Computer Graphics, Video Games, and Gamification Impacting (Re)habilitation, Healthcare, and Inclusive Well-Being. In Lee N, editor, Encyclopedia of Computer Graphics and Games (ECGG). Springer Publishing Company. 2018. (Springer Encyclopedias/Major Reference Works). https://doi.org/10.1007/978-3-319-08234-9_256-1