Abstract
We lay out a general method for computing branching distances between labeled transition systems. We translate the quantitative games used for defining these distances to other, path-building games which are amenable to methods from the theory of quantitative games. We then show for all common types of branching distances how the resulting path-building games can be solved. In the end, we achieve a method which can be used to compute all branching distances in the linear-time–branching-time spectrum.
Original language | English |
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Journal | Theoretical Computer Science |
Volume | 847 |
Pages (from-to) | 134-146 |
Number of pages | 13 |
ISSN | 0304-3975 |
DOIs | |
Publication status | Published - 22 Dec 2020 |
Bibliographical note
Funding Information:This author's work is supported by the Chaire ISC : Engineering Complex Systems – École Polytechnique Foundation – Thales – FX – DGA – Dassault Aviation – Naval Group – ENSTA Paris – Télécom Paris.
Publisher Copyright:
© 2020 Elsevier B.V.
Keywords
- Branching distance
- Path-building game
- Quantitative game
- Quantitative verification