Computing branching distances with quantitative games

Uli Fahrenberg*, Axel Legay, Karin Quaas

*Corresponding author for this work

Research output: Contribution to journalJournal articleResearchpeer-review

2 Citations (Scopus)

Abstract

We lay out a general method for computing branching distances between labeled transition systems. We translate the quantitative games used for defining these distances to other, path-building games which are amenable to methods from the theory of quantitative games. We then show for all common types of branching distances how the resulting path-building games can be solved. In the end, we achieve a method which can be used to compute all branching distances in the linear-time–branching-time spectrum.

Original languageEnglish
JournalTheoretical Computer Science
Volume847
Pages (from-to)134-146
Number of pages13
ISSN0304-3975
DOIs
Publication statusPublished - 22 Dec 2020

Bibliographical note

Funding Information:
This author's work is supported by the Chaire ISC : Engineering Complex Systems – École Polytechnique Foundation – Thales – FX – DGA – Dassault Aviation – Naval Group – ENSTA Paris – Télécom Paris.

Publisher Copyright:
© 2020 Elsevier B.V.

Keywords

  • Branching distance
  • Path-building game
  • Quantitative game
  • Quantitative verification

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