Abstract
Contemporary projects examining how to design for emergence in virtual environments have suggested very applicable and plausible design-oriented material. However, authors of such works cannot avoid influencing the experience by providing pre-written narrative material which can become trivial for the user after just a few times. This paper suggests an alternative viewpoint on the issue, by involving the user in the authoring process during the experience, such that it affects other users’ story constructions and experiences, in an attempt to solve this potential authoring issue. The study will focus on creating a practical concept, based theoretically on Ryan’s idea of productive interactivity and Jenkins’ description of emergent storytelling, in order to discuss the shortcomings and potential of this conceptual design.
Original language | English |
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Title of host publication | Interactive Storytelling : 6th International Conference on Interactive Digital Storytelling, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings |
Editors | Hertmut Koenitz, Tonguc Ibrahim Sezen, Gabriele Ferri, Mads Haahr, Digdem Sezen, Güven Catak |
Volume | 8230 |
Place of Publication | Springer International Publishing |
Publisher | Springer Publishing Company |
Publication date | 7 Nov 2013 |
Pages | 61-64 |
ISBN (Print) | 978-3-319-02755-5 |
ISBN (Electronic) | 978-3-319-02756-2 |
DOIs | |
Publication status | Published - 7 Nov 2013 |
Event | The 6th International Conference on Interactive Digital Storytelling - Bahçeşehir University, Istanbul, Turkey Duration: 6 Nov 2013 → 9 Nov 2013 http://gamesandnarrative.net/icids2013/ |
Conference
Conference | The 6th International Conference on Interactive Digital Storytelling |
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Location | Bahçeşehir University |
Country/Territory | Turkey |
City | Istanbul |
Period | 06/11/2013 → 09/11/2013 |
Internet address |
Series | Lecture Notes in Computer Science |
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ISSN | 0302-9743 |