Considerations on the use of Virtual and Augmented Reality Technologies in Music Education

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

12 Citations (Scopus)

Abstract

Learning to play an instrument is challenging for both children and adults. Adding to this music education in K-12 oftentimes is subject to budget cuts. In this paper, we propose that virtual reality may offer children with an alternative approach to acquiring musical skills. Initially we present an overview of the state of the art software and technology for virtual and augmented reality in music, and then we outline a series of considerations on how virtual and augmented reality can help music education.
Original languageEnglish
Title of host publication2017 IEEE Workshop on K-12 Embodied Learning through Virtual & Augmented Reality
PublisherIEEE
Publication date2017
ISBN (Print)978-1-5386-1893-6
ISBN (Electronic) 978-1-5386-1892-9
DOIs
Publication statusPublished - 2017
Event2017 IEEE VR Second Workshop on K-12 Embodied Learning through Virtual & Augmented Reality - Los Angeles, United States
Duration: 19 Mar 201719 Mar 2017
http://www.ieeevr.org/2017/program/kelvar.html

Conference

Conference2017 IEEE VR Second Workshop on K-12 Embodied Learning through Virtual & Augmented Reality
CountryUnited States
CityLos Angeles
Period19/03/201719/03/2017
Internet address

Fingerprint

Augmented reality
Virtual reality
Education

Cite this

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title = "Considerations on the use of Virtual and Augmented Reality Technologies in Music Education",
abstract = "Learning to play an instrument is challenging for both children and adults. Adding to this music education in K-12 oftentimes is subject to budget cuts. In this paper, we propose that virtual reality may offer children with an alternative approach to acquiring musical skills. Initially we present an overview of the state of the art software and technology for virtual and augmented reality in music, and then we outline a series of considerations on how virtual and augmented reality can help music education.",
author = "Stefania Serafin and Ali Adjorlu and Nilsson, {Niels Chr.} and Thomsen, {Lui Alb{\ae}k} and Rolf Nordahl",
year = "2017",
doi = "10.1109/KELVAR.2017.7961562",
language = "English",
isbn = "978-1-5386-1893-6",
booktitle = "2017 IEEE Workshop on K-12 Embodied Learning through Virtual & Augmented Reality",
publisher = "IEEE",
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}

Serafin, S, Adjorlu, A, Nilsson, NC, Thomsen, LA & Nordahl, R 2017, Considerations on the use of Virtual and Augmented Reality Technologies in Music Education. in 2017 IEEE Workshop on K-12 Embodied Learning through Virtual & Augmented Reality. IEEE, 2017 IEEE VR Second Workshop on K-12 Embodied Learning through Virtual & Augmented Reality , Los Angeles, United States, 19/03/2017. https://doi.org/10.1109/KELVAR.2017.7961562

Considerations on the use of Virtual and Augmented Reality Technologies in Music Education. / Serafin, Stefania; Adjorlu, Ali; Nilsson, Niels Chr.; Thomsen, Lui Albæk; Nordahl, Rolf.

2017 IEEE Workshop on K-12 Embodied Learning through Virtual & Augmented Reality. IEEE, 2017.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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AU - Adjorlu, Ali

AU - Nilsson, Niels Chr.

AU - Thomsen, Lui Albæk

AU - Nordahl, Rolf

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DO - 10.1109/KELVAR.2017.7961562

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BT - 2017 IEEE Workshop on K-12 Embodied Learning through Virtual & Augmented Reality

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