Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognition and related creating with and for affordances

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

Observing audience attendance of a student assigned interactive art installation is posited relating to phenomenon of serendipity, brought about via cumulated conditions and strategies, synchronously resulting in an author-recognized ‘Aha experience’. Identifying of engagement, then disengagement, and subsequent re-engagement informs reflections and critique supporting assessments, iterative design, knowledge gain, and more. Observation openness, alongside pre-knowledge, pre-experiences, and prepared mind are components herein reflected aligning to perceptual and cognitive insight required to recognizing meaningfulness of Aha experience. Speculation to how multi-affordances in an interactive art installation can combine with perceptual and cognitive pre-knowledge, e.g. pervasiveness of sensors in contemporary society (as audience pre-knowledge), to influence audience expectation, explorations, and engage-ment experiences. This contextually illustrated in how affordances (false/perceptual/hidden) of the installation became aspects that unwittingly and coincidentally cumulated to establish a critical incident moment: A period in time that serendipitously and synchronously involved observation of audience disengagement following initial confrontation immediately followed by a sys-tem reset that stimulated (as if playfully) re-engagement. Conclusions question how a strategy of playful artistic design that incorporates such audience percep-tual and cognitive influencing through affordances can be a potential factor uti-lized in realizing interactive art installations. Posited thus is a contemporary art strategy goal to engage beyond artless mapping (e.g. one-to-one) toward more stimulating, intellectual, and enjoyable audience experience. The paper opens by briefly framing the work under the Aalborg Project Organized Problem Based Learning (POPBL) education followed by an overview of the exhibited installation to contextualize how reflections and critique led to this goal.
Original languageEnglish
Title of host publicationArtsIT conference proceedings as Springer book under LNICST series (EAI)
PublisherSpringer Publishing Company
Publication date2019
Pages133-142
DOIs
Publication statusPublished - 2019
Event7th ArtsIT, Interactivity & Game Creation: ArtsIT2018 - University of Minho, Braga, Portugal
Duration: 22 Oct 201824 Oct 2018
Conference number: 7
http://ArtsIT.org

Conference

Conference7th ArtsIT, Interactivity & Game Creation
Number7
LocationUniversity of Minho
CountryPortugal
CityBraga
Period22/10/201824/10/2018
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Volume265
ISSN1867-8211

Fingerprint

interactive media
art
experience
disengagement
contemporary art
speculation
incident
learning
education
student

Bibliographical note

ArtsIT + DLI co-located conferences Braga, Portugal October 2018

Keywords

  • Aha experience
  • Serendipitous synchronicity
  • Interactive Art
  • POPBL
  • Multi-affordances
  • Playful design

Cite this

Brooks, A. L. (2019). Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognition and related creating with and for affordances. In ArtsIT conference proceedings as Springer book under LNICST series (EAI) (pp. 133-142). Springer Publishing Company. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol.. 265 https://doi.org/10.1007/978-3-030-06134-0_14
Brooks, Anthony Lewis. / Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognition and related creating with and for affordances. ArtsIT conference proceedings as Springer book under LNICST series (EAI). Springer Publishing Company, 2019. pp. 133-142 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 265).
@inproceedings{606aa022db2444039fa6acae468cdaf2,
title = "Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognition and related creating with and for affordances",
abstract = "Observing audience attendance of a student assigned interactive art installation is posited relating to phenomenon of serendipity, brought about via cumulated conditions and strategies, synchronously resulting in an author-recognized ‘Aha experience’. Identifying of engagement, then disengagement, and subsequent re-engagement informs reflections and critique supporting assessments, iterative design, knowledge gain, and more. Observation openness, alongside pre-knowledge, pre-experiences, and prepared mind are components herein reflected aligning to perceptual and cognitive insight required to recognizing meaningfulness of Aha experience. Speculation to how multi-affordances in an interactive art installation can combine with perceptual and cognitive pre-knowledge, e.g. pervasiveness of sensors in contemporary society (as audience pre-knowledge), to influence audience expectation, explorations, and engage-ment experiences. This contextually illustrated in how affordances (false/perceptual/hidden) of the installation became aspects that unwittingly and coincidentally cumulated to establish a critical incident moment: A period in time that serendipitously and synchronously involved observation of audience disengagement following initial confrontation immediately followed by a sys-tem reset that stimulated (as if playfully) re-engagement. Conclusions question how a strategy of playful artistic design that incorporates such audience percep-tual and cognitive influencing through affordances can be a potential factor uti-lized in realizing interactive art installations. Posited thus is a contemporary art strategy goal to engage beyond artless mapping (e.g. one-to-one) toward more stimulating, intellectual, and enjoyable audience experience. The paper opens by briefly framing the work under the Aalborg Project Organized Problem Based Learning (POPBL) education followed by an overview of the exhibited installation to contextualize how reflections and critique led to this goal.",
keywords = "Aha experience, Serendipitous synchronicity, Interactive Art, POPBL, Multi-affordances, Playful design",
author = "Brooks, {Anthony Lewis}",
note = "ArtsIT + DLI co-located conferences Braga, Portugal October 2018",
year = "2019",
doi = "10.1007/978-3-030-06134-0_14",
language = "English",
series = "Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)",
publisher = "Springer Publishing Company",
pages = "133--142",
booktitle = "ArtsIT conference proceedings as Springer book under LNICST series (EAI)",
address = "United States",

}

Brooks, AL 2019, Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognition and related creating with and for affordances. in ArtsIT conference proceedings as Springer book under LNICST series (EAI). Springer Publishing Company, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), vol. 265, pp. 133-142, 7th ArtsIT, Interactivity & Game Creation, Braga, Portugal, 22/10/2018. https://doi.org/10.1007/978-3-030-06134-0_14

Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognition and related creating with and for affordances. / Brooks, Anthony Lewis.

ArtsIT conference proceedings as Springer book under LNICST series (EAI). Springer Publishing Company, 2019. p. 133-142 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 265).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

TY - GEN

T1 - Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognition and related creating with and for affordances

AU - Brooks, Anthony Lewis

N1 - ArtsIT + DLI co-located conferences Braga, Portugal October 2018

PY - 2019

Y1 - 2019

N2 - Observing audience attendance of a student assigned interactive art installation is posited relating to phenomenon of serendipity, brought about via cumulated conditions and strategies, synchronously resulting in an author-recognized ‘Aha experience’. Identifying of engagement, then disengagement, and subsequent re-engagement informs reflections and critique supporting assessments, iterative design, knowledge gain, and more. Observation openness, alongside pre-knowledge, pre-experiences, and prepared mind are components herein reflected aligning to perceptual and cognitive insight required to recognizing meaningfulness of Aha experience. Speculation to how multi-affordances in an interactive art installation can combine with perceptual and cognitive pre-knowledge, e.g. pervasiveness of sensors in contemporary society (as audience pre-knowledge), to influence audience expectation, explorations, and engage-ment experiences. This contextually illustrated in how affordances (false/perceptual/hidden) of the installation became aspects that unwittingly and coincidentally cumulated to establish a critical incident moment: A period in time that serendipitously and synchronously involved observation of audience disengagement following initial confrontation immediately followed by a sys-tem reset that stimulated (as if playfully) re-engagement. Conclusions question how a strategy of playful artistic design that incorporates such audience percep-tual and cognitive influencing through affordances can be a potential factor uti-lized in realizing interactive art installations. Posited thus is a contemporary art strategy goal to engage beyond artless mapping (e.g. one-to-one) toward more stimulating, intellectual, and enjoyable audience experience. The paper opens by briefly framing the work under the Aalborg Project Organized Problem Based Learning (POPBL) education followed by an overview of the exhibited installation to contextualize how reflections and critique led to this goal.

AB - Observing audience attendance of a student assigned interactive art installation is posited relating to phenomenon of serendipity, brought about via cumulated conditions and strategies, synchronously resulting in an author-recognized ‘Aha experience’. Identifying of engagement, then disengagement, and subsequent re-engagement informs reflections and critique supporting assessments, iterative design, knowledge gain, and more. Observation openness, alongside pre-knowledge, pre-experiences, and prepared mind are components herein reflected aligning to perceptual and cognitive insight required to recognizing meaningfulness of Aha experience. Speculation to how multi-affordances in an interactive art installation can combine with perceptual and cognitive pre-knowledge, e.g. pervasiveness of sensors in contemporary society (as audience pre-knowledge), to influence audience expectation, explorations, and engage-ment experiences. This contextually illustrated in how affordances (false/perceptual/hidden) of the installation became aspects that unwittingly and coincidentally cumulated to establish a critical incident moment: A period in time that serendipitously and synchronously involved observation of audience disengagement following initial confrontation immediately followed by a sys-tem reset that stimulated (as if playfully) re-engagement. Conclusions question how a strategy of playful artistic design that incorporates such audience percep-tual and cognitive influencing through affordances can be a potential factor uti-lized in realizing interactive art installations. Posited thus is a contemporary art strategy goal to engage beyond artless mapping (e.g. one-to-one) toward more stimulating, intellectual, and enjoyable audience experience. The paper opens by briefly framing the work under the Aalborg Project Organized Problem Based Learning (POPBL) education followed by an overview of the exhibited installation to contextualize how reflections and critique led to this goal.

KW - Aha experience

KW - Serendipitous synchronicity

KW - Interactive Art

KW - POPBL

KW - Multi-affordances

KW - Playful design

UR - https://link.springer.com/chapter/10.1007/978-3-030-06134-0_14

U2 - 10.1007/978-3-030-06134-0_14

DO - 10.1007/978-3-030-06134-0_14

M3 - Article in proceeding

T3 - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)

SP - 133

EP - 142

BT - ArtsIT conference proceedings as Springer book under LNICST series (EAI)

PB - Springer Publishing Company

ER -

Brooks AL. Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognition and related creating with and for affordances. In ArtsIT conference proceedings as Springer book under LNICST series (EAI). Springer Publishing Company. 2019. p. 133-142. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 265). https://doi.org/10.1007/978-3-030-06134-0_14