Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognition and related creating with and for affordances

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review


Observing audience attendance of a student created interactive art installation is posited relating to phenomenon of serendipity, brought about via cumulated conditions and strategies, synchronously resulting in an author-recognized ‘Aha experience’. Identifying of engagement, then disengagement, and subsequent re-engagement informs reflections and critique. Speculation to how multi-affordances in an interactive art installation can combine with perceptual and cognitive pre-knowledge, e.g. pervasiveness of sensors in contemporary society (as audience pre-knowledge), to influence audience expectation, explorations, and engagement experiences. This contextually illustrated in how affordances (false/perceptual/hidden) of the installation became aspects that unwittingly and coincidentally cumulated to establish a critical incident moment: A period in time that serendipitously and synchronously involved observation of audience disengagement following initial confrontation immediately followed by a system reset that stimulated (as if playfully) re-engagement. Conclusions question how a strategy of playful artistic design that incorporates such audience perceptual and cognitive influencing through affordances can be a potential factor utilized in realizing interactive art installations. Posited thus is a contemporary art strategy goal to engage beyond artless mapping (e.g. one-to-one) toward more stimulating, intellectual, and enjoyable audience experience.

Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings
EditorsAnthony L. Brooks, Eva Brooks, Cristina Sylla
Number of pages10
Publication date2019
ISBN (Print)978-3-030-06133-3
ISBN (Electronic)978-3-030-06134-0
Publication statusPublished - 2019
Event7th ArtsIT, Interactivity & Game Creation: ArtsIT2018 - University of Minho, Braga, Portugal
Duration: 22 Oct 201824 Oct 2018
Conference number: 7


Conference7th ArtsIT, Interactivity & Game Creation
LocationUniversity of Minho
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)

Bibliographical note

ArtsIT + DLI co-located conferences Braga, Portugal October 2018


  • Aha experience
  • Serendipitous synchronicity
  • Interactive Art
  • Multi-affordances
  • Playful design

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