Creative Classrooms through Game-Based Role-Play Scenarios

    Research output: Contribution to book/anthology/report/conference proceedingConference abstract in proceedingResearchpeer-review


    There is a well-defined need for developing creativity and innovation in the classroom through fostering creative learning environments and innovative learning approaches. In a research project one approach towards a more creative classroom has been explored in a secondary school. The project studies a framework that anchors the curriculum in game-based role-play scenarios and offers affordances for the learners to immerse themselves in the multiple perspectives of the roles. In this way of introducing problem based learning in immersive narrative environments, the learners are provided with learning opportunities that challenge and develop their ability towards creative problem solving, as well as developing empathy and cultural understanding.
    This paper will present preliminary results from the research project that through a mixed methods approach has explored the implementation of games-based role-play scenarios as a learning tool that can integrate the curriculum in meaningful context, and how it has impacted on the interaction and creative learning experiences in the class.
    Original languageEnglish
    Title of host publicationICERI2014 Proceedings : 7th International Conference of Education, Research and Innovation
    EditorsL. Gómez Chova, A. López Martínez, I. Candel Torres
    Number of pages1
    PublisherInternational Association of Technology, Education and Development (IATED)
    Publication date2014
    ISBN (Electronic)978-84-617-2484-0
    Publication statusPublished - 2014
    EventInternational Conference of Education, Research and Innovation - Seville, Spain
    Duration: 17 Nov 201419 Nov 2014
    Conference number: 7


    ConferenceInternational Conference of Education, Research and Innovation


    • game-based learning
    • role-play
    • creative learning


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