Creative Classrooms through Game-Based Role-Play Scenarios

Research output: Contribution to book/anthology/report/conference proceedingConference abstract in proceedingResearchpeer-review

Abstract

There is a well-defined need for developing creativity and innovation in the classroom through fostering creative learning environments and innovative learning approaches. In a research project one approach towards a more creative classroom has been explored in a secondary school. The project studies a framework that anchors the curriculum in game-based role-play scenarios and offers affordances for the learners to immerse themselves in the multiple perspectives of the roles. In this way of introducing problem based learning in immersive narrative environments, the learners are provided with learning opportunities that challenge and develop their ability towards creative problem solving, as well as developing empathy and cultural understanding.
This paper will present preliminary results from the research project that through a mixed methods approach has explored the implementation of games-based role-play scenarios as a learning tool that can integrate the curriculum in meaningful context, and how it has impacted on the interaction and creative learning experiences in the class.
Original languageEnglish
Title of host publicationICERI2014 Proceedings : 7th International Conference of Education, Research and Innovation
EditorsL. Gómez Chova, A. López Martínez, I. Candel Torres
Number of pages1
PublisherInternational Association of Technology, Education and Development (IATED)
Publication date2014
Pages2087-2087
ISBN (Electronic)978-84-617-2484-0
Publication statusPublished - 2014
EventInternational Conference of Education, Research and Innovation - Seville, Spain
Duration: 17 Nov 201419 Nov 2014
Conference number: 7

Conference

ConferenceInternational Conference of Education, Research and Innovation
Number7
CountrySpain
CitySeville
Period17/11/201419/11/2014

Fingerprint

role play
scenario
classroom
learning
research project
project studies
curriculum
empathy
creativity
secondary school
learning environment
innovation
narrative
ability
interaction
experience

Keywords

  • game-based learning
  • role-play
  • creative learning

Cite this

Gjedde, L. (2014). Creative Classrooms through Game-Based Role-Play Scenarios. In L. G. Chova, A. L. Martínez, & I. C. Torres (Eds.), ICERI2014 Proceedings: 7th International Conference of Education, Research and Innovation (pp. 2087-2087). International Association of Technology, Education and Development (IATED).
Gjedde, Lisa. / Creative Classrooms through Game-Based Role-Play Scenarios. ICERI2014 Proceedings: 7th International Conference of Education, Research and Innovation. editor / L. Gómez Chova ; A. López Martínez ; I. Candel Torres. International Association of Technology, Education and Development (IATED), 2014. pp. 2087-2087
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Gjedde, L 2014, Creative Classrooms through Game-Based Role-Play Scenarios. in LG Chova, AL Martínez & IC Torres (eds), ICERI2014 Proceedings: 7th International Conference of Education, Research and Innovation. International Association of Technology, Education and Development (IATED), pp. 2087-2087, International Conference of Education, Research and Innovation, Seville, Spain, 17/11/2014.

Creative Classrooms through Game-Based Role-Play Scenarios. / Gjedde, Lisa.

ICERI2014 Proceedings: 7th International Conference of Education, Research and Innovation. ed. / L. Gómez Chova; A. López Martínez; I. Candel Torres. International Association of Technology, Education and Development (IATED), 2014. p. 2087-2087.

Research output: Contribution to book/anthology/report/conference proceedingConference abstract in proceedingResearchpeer-review

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AB - There is a well-defined need for developing creativity and innovation in the classroom through fostering creative learning environments and innovative learning approaches. In a research project one approach towards a more creative classroom has been explored in a secondary school. The project studies a framework that anchors the curriculum in game-based role-play scenarios and offers affordances for the learners to immerse themselves in the multiple perspectives of the roles. In this way of introducing problem based learning in immersive narrative environments, the learners are provided with learning opportunities that challenge and develop their ability towards creative problem solving, as well as developing empathy and cultural understanding.This paper will present preliminary results from the research project that through a mixed methods approach has explored the implementation of games-based role-play scenarios as a learning tool that can integrate the curriculum in meaningful context, and how it has impacted on the interaction and creative learning experiences in the class.

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Gjedde L. Creative Classrooms through Game-Based Role-Play Scenarios. In Chova LG, Martínez AL, Torres IC, editors, ICERI2014 Proceedings: 7th International Conference of Education, Research and Innovation. International Association of Technology, Education and Development (IATED). 2014. p. 2087-2087