Customization of gaming technology and prototyping of rehabilitation applications

Bruno Herbelin, Jan Ciger, Anthony Lewis Brooks

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    214 Downloads (Pure)

    Abstract

    The field of rehabilitation has recently seen various experimentations with games using
    interfaces that require physical activity. In order to establish the basis for developments and
    experimentations with those interactive systems, we propose a rapid prototyping approach
    using various commercial devices and open source software. To demonstrate this idea, we first
    show how a simple free game can be adapted to specific needs − for training or use by disabled
    people − by using different sensors and control modes. Similarly, we show that an open on-line
    virtual world such as Second Life, although not perfect, offers sufficient conditions for quickly
    building custom content and testing with usual interactive devices. When presented to these
    prototyping possibilities, people from the target group (health care professionals, patients,
    handicapped, families) are able to relate to their needs and to elaborate on the use of such
    systems. In other words, the availability of a simple prototyping platform with free games and
    new interfaces already opens the discussion on the design of original rehabilitation
    applications.
    Original languageEnglish
    Title of host publicationProc. 7th ICDVRAT with ArtAbilitation,
    EditorsPaul Sharkey, Pedro Lopes dos Santos, Patrice L (Tamar) Weiss
    Number of pages8
    Volume7
    PublisherReading University Press
    Publication date2008
    Pages211-218
    ISBN (Print)07 049 15 00 6
    Publication statusPublished - 2008
    EventInternational Conference Series On Disability, Virtual Reality And Associated Technologies - Maia, Portugal
    Duration: 8 Sept 200810 Sept 2008
    Conference number: 7

    Conference

    ConferenceInternational Conference Series On Disability, Virtual Reality And Associated Technologies
    Number7
    Country/TerritoryPortugal
    CityMaia
    Period08/09/200810/09/2008

    Keywords

    • Rehabilitation
    • prototyping

    Fingerprint

    Dive into the research topics of 'Customization of gaming technology and prototyping of rehabilitation applications'. Together they form a unique fingerprint.

    Cite this