Cybergogy as a framework for teaching design students in virtual worlds

Scott Curland Chase, Lesley Scopes

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

6 Citations (Scopus)
632 Downloads (Pure)

Abstract

In recent years, 3D virtual worlds have been explored for design teaching, yet it is unclear whether a specific pedagogy is used or adapted for such activities. Here we describe the pedagogical model of Cybergogy of Learning Archetypes and Learning Domains, developed specifically for teaching in 3D immersive virtual worlds, and its application to introductory building classes in the virtual world Second Life for architectural design students and teachers as part of the ARCHI21 project.
Original languageEnglish
Title of host publicationDigital Physicality : Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe
EditorsHenri Achten, Jiŕí Pavlíček, Jaroslav Hulín, Dana Matějovská
Number of pages9
Volume1
Place of PublicationPrague
PublishereCAADe
Publication dateSept 2012
Pages125-133
ISBN (Print)978-9-4912070-2-0
Publication statusPublished - Sept 2012
EventeCAADe 2012 conference: Digital Physicality | Physical Digitality - Czech Technical University, Prague, Czech Republic
Duration: 12 Sept 201214 Sept 2012

Conference

ConferenceeCAADe 2012 conference
LocationCzech Technical University
Country/TerritoryCzech Republic
CityPrague
Period12/09/201214/09/2012

Keywords

  • Architectural education
  • Cybergogy
  • language learning
  • virtual worlds
  • Second Life

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