DADIU - A game development learning environment with multiple educations

Henrik Schoenau-Fog*, Kristine Ploug

*Corresponding author

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

How to design and manage a game development semester with students across 12 different educational institutions? - and what are the students’ experiences, feedback and employment after graduating?
The National Academy of Digital, Interactive Entertainment in Denmark (DADIU) has taken up the challenge and envisioned DADIU as a learning environment, where students from different educations could meet and develop games collaboratively. 
It seems that there are no similar cross-disciplinary and cross-institutional learning environments like DADIU and of this scale in the world currently. Therefore, we think it is valuable for others to know about the concept and as well as the feedback from alumni. This extended abstract will thus describe the multidisciplinary DADIU learning environment. We will also look at how the alumni are doing, where they are now, as well as how they evaluate DADIU by investigating recent feedback from students as well as analysing the long term industrial effect regarding employment and entrepreneurship data from an alumni survey (N=308).

Original languageEnglish
Title of host publicationDiGRA '20 - Proceedings of the 2020 DiGRA International Conference
PublisherDigital Games Research Association (DiGRA)
Publication statusSubmitted - 1 Jan 2020

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Schoenau-Fog, H., & Ploug, K. (2020). DADIU - A game development learning environment with multiple educations. Manuscript submitted for publication. In DiGRA '20 - Proceedings of the 2020 DiGRA International Conference Digital Games Research Association (DiGRA).