Movement research and practice in the context of wearable technologies and human-computer interaction (HCI) shifts the design paradigm to the lived body. Human movement is characterized by sense, intention and expressiveness. Designing HCI from this standpoint opens up new possibilities to make computational devices and applications more accessible and integrated. This work presents an iterative, collaborative, and cross-disciplinary approach using wearable sensor bands in an open-ended performative exploration in exchange with a professional dancer. The goal is to understand the benefits and challenges of using movement-centered tools originating from dance practice and movement research and how they might feed back into the design, development and evaluation process of embodied technologies to improve human-computer interactions. Movement analysis systems and motion computation models are reviewed and leveraged in an interactive audiovisual system, with focus on using force-sensing resistors for low-level motion descriptors and Laban Movement Analysis for higher-level movement features. The artistic methodology, which combines practice and research, results, discussion of the iterative and collaborative process, and the final system architecture are the main topics presented in the paper.

Original languageEnglish
Title of host publicationProceedings of 2022 8th International Conference on Movement and Computing, MOCO 2022 : MOCO 2022
Number of pages14
Place of PublicationChicago, IL. USA
PublisherAssociation for Computing Machinery
Publication date22 Jun 2022
Article number9
ISBN (Electronic)9781450387163
Publication statusPublished - 22 Jun 2022
Event8th International Conference on Movement and Computing, MOCO 2022 - Chicago, United States
Duration: 22 Jun 202224 Jun 2022


Conference8th International Conference on Movement and Computing, MOCO 2022
Country/TerritoryUnited States
SeriesACM International Conference Proceeding Series
VolumePar F180475

Bibliographical note

Publisher Copyright:
© 2022 ACM.


  • Audiovisual Feedback
  • Human-Computer-Interaction
  • Interactive Dance
  • Interactive Systems
  • Multimodal Wearable Sensors


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