Abstract
Cognitive factors such as distance- and speed perception play an important role when it comes to human performance during bodily exercise. Especially for bike training, deception of distance and speed can have a positive influence in one's performance and add to effective training. In this paper we investigate the performance of participants exposed to speed deception in virtual reality environments controlled by a training bike. With DeceptiBike we created a bike simulator that allows to manipulate speed perception via visual- and haptic cues. Our results show that we effectively can increase the users speed by 15.2% without the user noticing the effect. Our findings highlight the possibility of speed deception as a method for novel bike training systems.
Original language | English |
---|---|
Title of host publication | NordiCHI '16 : Proceedings of the 9th Nordic Conference on Human-Computer Interaction |
Place of Publication | New York, NY, USA |
Publisher | Association for Computing Machinery |
Publication date | 25 Oct 2016 |
Pages | 40:1-40:10 |
ISBN (Print) | 978-1-4503-4763-1 |
DOIs | |
Publication status | Published - 25 Oct 2016 |
Event | 9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016 - Gothenburg, Sweden Duration: 23 Oct 2016 → 27 Oct 2016 |
Conference
Conference | 9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016 |
---|---|
Country/Territory | Sweden |
City | Gothenburg |
Period | 23/10/2016 → 27/10/2016 |
Sponsor | Chalmers University of Technology, et al., IT University of Gothenburg, Tobii Pro, University of Gothenburg, Visage Technologies |
Keywords
- Bike Training, Exergame, Speed Deception, Virtual Reality