DefAtt - Architecture of Virtual Cyber Labs for Research and Education

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

There is a need for more skilled people in cybersecurity, and initiatives are being taken all over the world to improve the education of both students and professionals. This includes establishing cyber ranges and using them for training. Despite several cyber range projects going on, there is still a need for platforms that are easily accessible for both teachers and students. This paper presents ∗DefAtt∗, which is a highly automatized platform for red team and blue team games, particularly focusing on network-based attacks and their defenses. The platform supports a high degree of gamification, while at the same time giving the participants realistic feedback through the emulation of a Security Operations Center (SOC). The platform is open-source and available for everyone to use and contribute to.

Original languageEnglish
Title of host publication2021 International Conference on Cyber Situational Awareness, Data Analytics and Assessment (CyberSA)
Number of pages7
PublisherIEEE
Publication date14 Jun 2021
Pages1-7
Article number9478236
ISBN (Print)978-1-6654-3092-0
ISBN (Electronic)978-1-6654-2529-2
DOIs
Publication statusPublished - 14 Jun 2021
Event2021 International Conference on Cyber Situational Awareness, Data Analytics and Assessment (CyberSA) - Dublin, Ireland
Duration: 14 Jun 202118 Jun 2021

Conference

Conference2021 International Conference on Cyber Situational Awareness, Data Analytics and Assessment (CyberSA)
Country/TerritoryIreland
CityDublin
Period14/06/202118/06/2021

Keywords

  • Attack
  • Cyber range
  • Defence
  • Games
  • Red-Blue
  • Testbed

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