Abstract
In collaboration with Metroselskabet in Copenhagen, Denmark, this project is an exploration of how virtual reality can support urban designers in visualizing crowd flow in Nørreport Metro Station. The aim was to visualize the simulated effects of rearranging the placement of electronic ticket validators. Four elements form the core of the prototype. First, crowd simulation using Unity's NavMesh system, with agents driven by behavior trees. Second, VR technology to support an immersive and interactive experience. Third, a virtual environment based on Nørreport Metro Station. Fourth, a logging system so that data could be extracted from the simulated crowd flow, enabling further analysis by users. The project was evaluated on five participants, consisting of an expert heuristic evaluation along with cybersickness and presence questionnaires. Results showed great promise, and through multiple iterations the project was considered to be sufficient as a design tool for urban metro design.
Original language | English |
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Title of host publication | Participative Computing for Sustainable Futures - Adjunct Proceedings of the 12th Nordic Conference on Human-Computer Interaction, NordiCHI 2022 |
Publisher | Association for Computing Machinery |
Publication date | 9 Oct 2022 |
Pages | 1-3 |
Article number | 31 |
ISBN (Electronic) | 978-1-4503-9448-2 |
DOIs | |
Publication status | Published - 9 Oct 2022 |
Event | NordiCHI'22 - Proceedings of the 12th Nordic Conference on Human-Computer Interaction: NordiCHI'22 - Denmark, Aarhus Duration: 10 Oct 2022 → 12 Oct 2022 https://conferences.au.dk/nordichi2022 |
Conference
Conference | NordiCHI'22 - Proceedings of the 12th Nordic Conference on Human-Computer Interaction |
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Location | Denmark |
City | Aarhus |
Period | 10/10/2022 → 12/10/2022 |
Internet address |
Keywords
- Behaviour Trees
- Computer Graphics
- Crowd Simulation
- Interaction Design
- Mobilities Design
- Real-time Simulations
- Virtual Reality