Democratizing Mobilities Design Tools Using VR

Ivan David Tovar Siso Siso*, Kasper Amstrup Jensen, Stefan Nordborg Eriksen, Claus Brøndgaard Madsen

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review


In collaboration with Metroselskabet in Copenhagen, Denmark, this project is an exploration of how virtual reality can support urban designers in visualizing crowd flow in Nørreport Metro Station. The aim was to visualize the simulated effects of rearranging the placement of electronic ticket validators. Four elements form the core of the prototype. First, crowd simulation using Unity's NavMesh system, with agents driven by behavior trees. Second, VR technology to support an immersive and interactive experience. Third, a virtual environment based on Nørreport Metro Station. Fourth, a logging system so that data could be extracted from the simulated crowd flow, enabling further analysis by users. The project was evaluated on five participants, consisting of an expert heuristic evaluation along with cybersickness and presence questionnaires. Results showed great promise, and through multiple iterations the project was considered to be sufficient as a design tool for urban metro design.

Original languageEnglish
Title of host publicationParticipative Computing for Sustainable Futures - Adjunct Proceedings of the 12th Nordic Conference on Human-Computer Interaction, NordiCHI 2022
PublisherAssociation for Computing Machinery
Publication date9 Oct 2022
Article number31
ISBN (Electronic)978-1-4503-9448-2
Publication statusPublished - 9 Oct 2022
EventNordiCHI'22 - Proceedings of the 12th Nordic Conference on Human-Computer Interaction: NordiCHI'22 - Denmark, Aarhus
Duration: 10 Oct 202212 Oct 2022


ConferenceNordiCHI'22 - Proceedings of the 12th Nordic Conference on Human-Computer Interaction
Internet address


  • Behaviour Trees
  • Computer Graphics
  • Crowd Simulation
  • Interaction Design
  • Mobilities Design
  • Real-time Simulations
  • Virtual Reality


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