@inbook{d04d5d68c44e4e6c9199fb64741cea1b,
title = "Design and Development",
abstract = "This chapter introduces the fourth and closing part of the book. The number of chapters also amount to four and include texts on people with special needs such as those diagnosed with autism and cognitive disabilities, as well as people with visual impairment. Board games accessibility, immersive gaming, novel game interaction design and serious games for cognition are addressed in the chapters.",
author = "Brooks, {Anthony Lewis}",
year = "2021",
month = mar,
day = "22",
doi = "10.1007/978-3-030-59608-8_24",
language = "English",
isbn = "978-3-030-59607-1",
volume = "196",
series = "Intelligent Systems Reference Library",
publisher = "Springer",
pages = "461--468",
editor = "Brooks, {Anthony Lewis } and Brahnam, {Sheryl } and Kapralos, {Bill } and Nakajima, {Amy } and Tyerman, {Jane } and Jain, {Lakhmi C.}",
booktitle = "Recent Advances in Technologies for Inclusive Well-Being Virtual Patients, Gamification and Simulation",
address = "Germany",
edition = "1",
}