Design and Development

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Abstract

This chapter introduces the fourth and closing part of the book. The number of chapters also amount to four and include texts on people with special needs such as those diagnosed with autism and cognitive disabilities, as well as people with visual impairment. Board games accessibility, immersive gaming, novel game interaction design and serious games for cognition are addressed in the chapters.
Original languageEnglish
Title of host publicationRecent Advances in Technologies for Inclusive Well-Being Virtual Patients, Gamification and Simulation
EditorsAnthony Lewis Brooks, Sheryl Brahnam, Bill Kapralos, Amy Nakajima, Jane Tyerman, Lakhmi C. Jain
Number of pages7
Volume196
PublisherSpringer
Publication date22 Mar 2021
Edition1
Pages461-468
Chapter24
ISBN (Print)978-3-030-59607-1
ISBN (Electronic)978-3-030-59608-8
DOIs
Publication statusPublished - 22 Mar 2021
SeriesIntelligent Systems Reference Library
ISSN1868-4394

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