Designing a game to explore human artefact ecologies for assistive robotics: Basing design games on an activity theoretical framework

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Abstract

This paper concerns the creation of design games made to explore and uncover the daily lives and artefact ecologies of users living with paralysis from the neck down. The paper reviews previous notable literature on making design games and presents a novel approach for basing a design game on an activity theoretical framework named the Human Artefact Model. After discussing the creation of the games, the paper reflects on the results and experiences attained whilst using the design games to gather data in the wild. Last, this paper proposes several points of attention to reflect upon when creating design games based on formal theories.
Original languageEnglish
Title of host publicationNordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction : Shaping Experiences, Shaping Society
Number of pages10
PublisherAssociation for Computing Machinery
Publication date1 Oct 2020
Pages1-10
Article number27
ISBN (Print)9781450375795
ISBN (Electronic)9781450375795
DOIs
Publication statusPublished - 1 Oct 2020
EventNordiCHI 2020 - Tallinn, Estonia
Duration: 25 Oct 202029 Oct 2020

Conference

ConferenceNordiCHI 2020
Country/TerritoryEstonia
CityTallinn
Period25/10/202029/10/2020

Keywords

  • Activity Theory
  • Design Games
  • Artifact Ecologies

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