Abstract

This paper investigates how VR technology can support the process of designing light installations. Specifically, how visual immersion through digital means can create spatial awareness of an area, without the need of physical presence, thus facilitating the fluency of the design process. The motivation for this study lies in exploring new methods and techniques which can support the process of designing with light. This study attempts to set up an initial design methodology built upon a traditional approach, and expanded based on its three aspects; real-time rendering, flexibility and spatial experience. The project brighter Brunnshög is used as a case study illustrating how a method such as this can be integrated.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings
EditorsEva Brooks, Anthony L. Brooks, Nikolas Vidakis
Number of pages11
PublisherSpringer Publishing Company
Publication date3 Mar 2018
Pages43-53
ISBN (Print)978-3-319-76907-3
ISBN (Electronic)978-3-319-76908-0
DOIs
Publication statusPublished - 3 Mar 2018
Event6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017 - Heraklion, Greece
Duration: 30 Oct 201731 Oct 2017

Conference

Conference6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017
CountryGreece
CityHeraklion
Period30/10/201731/10/2017
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume229
ISSN1867-8211

Fingerprint

Virtual reality
Lighting

Keywords

  • Lighting design
  • Lighting design experiment
  • Methodology
  • Virtual reality

Cite this

Kim, B., Xylakis, E., Predescu, A. D., Triantafyllidis, G., Hansen, E. K., & Mullins, M. F. (2018). Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study. In E. Brooks, A. L. Brooks, & N. Vidakis (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings (pp. 43-53). Springer Publishing Company. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol.. 229 https://doi.org/10.1007/978-3-319-76908-0_5
Kim, Boa ; Xylakis, Emmanouil ; Predescu, Andrei Ducu ; Triantafyllidis, Georgios ; Hansen, Ellen Kathrine ; Mullins, Michael Finbarr. / Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study. Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. editor / Eva Brooks ; Anthony L. Brooks ; Nikolas Vidakis. Springer Publishing Company, 2018. pp. 43-53 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 229).
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abstract = "This paper investigates how VR technology can support the process of designing light installations. Specifically, how visual immersion through digital means can create spatial awareness of an area, without the need of physical presence, thus facilitating the fluency of the design process. The motivation for this study lies in exploring new methods and techniques which can support the process of designing with light. This study attempts to set up an initial design methodology built upon a traditional approach, and expanded based on its three aspects; real-time rendering, flexibility and spatial experience. The project brighter Brunnsh{\"o}g is used as a case study illustrating how a method such as this can be integrated.",
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Kim, B, Xylakis, E, Predescu, AD, Triantafyllidis, G, Hansen, EK & Mullins, MF 2018, Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study. in E Brooks, AL Brooks & N Vidakis (eds), Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. Springer Publishing Company, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 229, pp. 43-53, 6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017, Heraklion, Greece, 30/10/2017. https://doi.org/10.1007/978-3-319-76908-0_5

Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study. / Kim, Boa; Xylakis, Emmanouil; Predescu, Andrei Ducu; Triantafyllidis, Georgios; Hansen, Ellen Kathrine; Mullins, Michael Finbarr.

Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. ed. / Eva Brooks; Anthony L. Brooks; Nikolas Vidakis. Springer Publishing Company, 2018. p. 43-53.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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AB - This paper investigates how VR technology can support the process of designing light installations. Specifically, how visual immersion through digital means can create spatial awareness of an area, without the need of physical presence, thus facilitating the fluency of the design process. The motivation for this study lies in exploring new methods and techniques which can support the process of designing with light. This study attempts to set up an initial design methodology built upon a traditional approach, and expanded based on its three aspects; real-time rendering, flexibility and spatial experience. The project brighter Brunnshög is used as a case study illustrating how a method such as this can be integrated.

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Kim B, Xylakis E, Predescu AD, Triantafyllidis G, Hansen EK, Mullins MF. Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study. In Brooks E, Brooks AL, Vidakis N, editors, Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings. Springer Publishing Company. 2018. p. 43-53. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 229). https://doi.org/10.1007/978-3-319-76908-0_5