Designing an Engaging and Informative Application About First Aid: Gamification and Humor as Design Elements in a Serious Game

Nicolai Foldager, Hans Hansen, Mikkel Skovsmose Tewes, Thomas Bjørner

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

3 Citations (Scopus)


This study aimed at developing an engaging and informative application within first aid and CPR for people who are already certified in first aid. The paper outlines discussions within definitions of serious games, humor, gamification and engagement. Further we suggest specific elements for implementation and evaluation of humor and gamified elements. Two prototypes were developed: one with gamification elements and one without. A between-group design was used, in which two different groups tested one prototype each. Data were gathered through data logging, in-depth interviews (with use of a verbal numeric rating scale) and observations of participants’ facial expression. The Facial Action Coding System (FACS) was used for analysis. The results showed very little difference between the gamified and non-gamified version. Important elements within gamification are focuses and thoughtfulness within the implementation of challenge, rewards, achievements, feedback and the overall visual theme.
Original languageEnglish
Title of host publicationSmart Objects and Technologies for Social Good : Second International Conference, GOODTECHS 2016, Venice, Italy, November 30 – December 1, 2016, Proceedings
EditorsO. Gaggi, P. Mansoni, C. Palazzi , A. Bujari , J. Marquez-Barja
Publication date2017
ISBN (Print)978-3-319-61948-4
ISBN (Electronic)978-3-319-61949-1
Publication statusPublished - 2017
Event2nd EAI International Conference on Smart Objects an Technologies for Social Good - Venedig, Italy
Duration: 30 Nov 20171 Dec 2017
Conference number: 2nd


Conference2nd EAI International Conference on Smart Objects an Technologies for Social Good
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

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