Designing collaborative and coordinated virtual reality training integrated with virtual and physical factories

Emre Yildiz, Miguel Melo, Charles Moller, Maximino Bessa

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

8 Citations (Scopus)


Rapidly changing customer demands, regulations and technologies drive the complexity of products, processes and production systems, as well as shorter product and factory lifecycles. In order to handle such complexity while decreasing the time-to-market, immersive virtual reality (VR) technologies are increasingly being used in industry to support product and factory lifecycle engineering processes, such as (re)design, validation and verification, learning and training. However, the design and development of multi-user VR training for complex and manual production processes remain a challenge for industry. The integration of VR training simulations with virtual and physical factories could support the handling of such obstacles in terms of efficiency and effectiveness by increasing the precision, accuracy and reliability of data used in VR simulations. In this study, we present a collaborative and coordinated VR training model and its data integration with virtual factory tools and manufacturing execution systems for a wind turbine assembly scenario. A demonstration has been performed and evaluated by industry experts. The preliminary evaluation results show that integrated collaborative VR training has significant potential for more efficient and effective training, as well as enabling new use cases for industry.

Original languageEnglish
Title of host publicationICGI 2019 - Proceedings of the International Conference on Graphics and Interaction
EditorsMiguel C. Melo, Pedro F. Campos, Mauro Figueiredo
Number of pages8
Publication dateNov 2019
Article number8955033
ISBN (Electronic)9781728163789
Publication statusPublished - Nov 2019
Event2019 International Conference on Graphics and Interaction, ICGI 2019 - Faro, Portugal
Duration: 21 Nov 201922 Nov 2019


Conference2019 International Conference on Graphics and Interaction, ICGI 2019
SponsorEurographics - European Association for Computer Graphics, EVA, Grupo Portugues de Computacao Grafica Eurographics Portuguese Chapter, IEEE Portugal Section


  • Collaborative Virtual Reality Training
  • Virtual Factory
  • Virtual Reality
  • Virtual Reality Simulation


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