Projects per year
Abstract
When seeking to create ideal learning environments for students
and teachers, it can be a challenge to find a balance between
facilitating learning processes at high levels of cognitive
complexity [1] and creating playful and engaging experiences for
students and teachers [2]. This challenge is relevant to the professional creation of small digital learning games as well as the big Game [3], that is, the learning and play situations that exist surrounding the use of small learning games, when students discuss, negotiate, develop, and decide what to do next inside the
learning games. The desired balance is lost if the learning processes become shallow – at a low level of cognitive complexity – though it may be great fun [4]. Conversely, a game may facilitate good learning processes and many learning
activities but result in low motivation among students because it is
considered boring.
and teachers, it can be a challenge to find a balance between
facilitating learning processes at high levels of cognitive
complexity [1] and creating playful and engaging experiences for
students and teachers [2]. This challenge is relevant to the professional creation of small digital learning games as well as the big Game [3], that is, the learning and play situations that exist surrounding the use of small learning games, when students discuss, negotiate, develop, and decide what to do next inside the
learning games. The desired balance is lost if the learning processes become shallow – at a low level of cognitive complexity – though it may be great fun [4]. Conversely, a game may facilitate good learning processes and many learning
activities but result in low motivation among students because it is
considered boring.
Original language | English |
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Publication date | 2015 |
Number of pages | 4 |
Publication status | Published - 2015 |
Event | CHITALY 2015: PALX – Player and learner experience – Can we design for both? - Sapienza University of Rome, Via Ariosto 25, Rome, Rome, Italy Duration: 28 Sept 2015 → 30 Sept 2015 |
Conference
Conference | CHITALY 2015 |
---|---|
Location | Sapienza University of Rome, Via Ariosto 25, Rome |
Country/Territory | Italy |
City | Rome |
Period | 28/09/2015 → 30/09/2015 |
Fingerprint
Dive into the research topics of 'Designing for Learning and Play - The Smiley Model as a Framework: - Workshop paper'. Together they form a unique fingerprint.Projects
- 1 Finished
-
Ph.d.-projekt: Change and Anchoring of Innovative and Motivating It-Supported and Digital Video Mediated learning
Weitze, C. L. (Project Participant)
01/02/2013 → 02/03/2016
Project: PhD Project
File
Activities
- 1 Organisation or participation in workshops, courses, seminars, exhibitions or similar
-
CHITALY 2015
Weitze, C. L. (Participant)
28 Sept 2015Activity: Attending an event › Organisation or participation in workshops, courses, seminars, exhibitions or similar
File