Designing Recreational Virtual Environments for Older Adult Nursing Home Residents - How Nature And Content Matter For Improving Augmented Exercise Experiences

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)

Abstract

In this paper, we discuss the design for restorative virtual environments (RVEs), specifically developed to augment rehabilitation exercise for older adult users living at nursing homes, in order to increase exercise motivation. User evaluations on these RVE designs suggest that the soundscapes did not have a noticeable role for user experience. Moreover, soundscapes might simply be perceived congruent with the visuals, and thus seamlessly accepted by users as an inherent part of the augmented exercise experience.
Original languageEnglish
Title of host publicationProceedings of the Audio Mostly 2016 on Multisensory Interaction Design. ACM, 2016
PublisherAssociation for Computing Machinery
Publication date2016
Pages222-228
ISBN (Print)978-1-4503-4822-5
DOIs
Publication statusPublished - 2016
Event11th Audio Mostly Conference - Norrköping, Sweden
Duration: 4 Oct 20166 Oct 2016
Conference number: 11
http://audiomostly.com/

Conference

Conference11th Audio Mostly Conference
Number11
CountrySweden
CityNorrköping
Period04/10/201606/10/2016
Internet address

Fingerprint

Nursing
Virtual reality
Patient rehabilitation

Keywords

  • Virtual Environments
  • Restorative
  • Design
  • Soundscapes
  • VR Rehabilitation
  • Nursing Home
  • Older Adults

Cite this

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abstract = "In this paper, we discuss the design for restorative virtual environments (RVEs), specifically developed to augment rehabilitation exercise for older adult users living at nursing homes, in order to increase exercise motivation. User evaluations on these RVE designs suggest that the soundscapes did not have a noticeable role for user experience. Moreover, soundscapes might simply be perceived congruent with the visuals, and thus seamlessly accepted by users as an inherent part of the augmented exercise experience.",
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author = "Bruun-Pedersen, {Jon Ram} and Stefania Serafin and Justyna Maculewicz and Kofoed, {Lise B.}",
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Bruun-Pedersen, JR, Serafin, S, Maculewicz, J & Kofoed, LB 2016, Designing Recreational Virtual Environments for Older Adult Nursing Home Residents - How Nature And Content Matter For Improving Augmented Exercise Experiences. in Proceedings of the Audio Mostly 2016 on Multisensory Interaction Design. ACM, 2016. Association for Computing Machinery, pp. 222-228, 11th Audio Mostly Conference, Norrköping, Sweden, 04/10/2016. https://doi.org/10.1145/2986416.2986455

Designing Recreational Virtual Environments for Older Adult Nursing Home Residents - How Nature And Content Matter For Improving Augmented Exercise Experiences. / Bruun-Pedersen, Jon Ram; Serafin, Stefania; Maculewicz, Justyna; Kofoed, Lise B.

Proceedings of the Audio Mostly 2016 on Multisensory Interaction Design. ACM, 2016. Association for Computing Machinery, 2016. p. 222-228.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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