Designing well with others: Using customer's core competencies when co-designing learning games

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

Abstract: Have you ever been sitting in a game-design workshop trying to make a game work when suddenly someone suggested incorporating elements like drawing a card or rolling a die as a contribution to creating a functional design? How did that make you feel? Yes, so did I, but please read a bit further – there might be a solution for that. This paper proposes a model for using your customer's key competencies, not to design the game, but to qualify the processes of establishing and meeting learning criteria.
Original languageEnglish
Title of host publicationSerious Games Development and Application : 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings
EditorsMinhua Ma, Manuel F. Oliveria, Sobah Petersen, Jannicke B. Hauge
Number of pages7
Place of PublicationTrondheim
PublisherSpringer Publishing Company
Publication date2013
Pages247-253
ISBN (Print)978-3-642-40789-5
ISBN (Electronic)978-3-642-40790-1
DOIs
Publication statusPublished - 2013
Event4th International Conference, SGDA 2013 - Trondheim, Norway
Duration: 25 Sept 201327 Sept 2013
Conference number: 4
http://ddsgsa.net/sgda/2013/

Conference

Conference4th International Conference, SGDA 2013
Number4
Country/TerritoryNorway
CityTrondheim
Period25/09/201327/09/2013
Internet address
SeriesLecture Notes in Computer Science
Volume8101
ISSN0302-9743

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