Abstract
Abstract: Have you ever been sitting in a game-design workshop trying to make a game work when suddenly someone suggested incorporating elements like drawing a card or rolling a die as a contribution to creating a functional design? How did that make you feel? Yes, so did I, but please read a bit further – there might be a solution for that. This paper proposes a model for using your customer's key competencies, not to design the game, but to qualify the processes of establishing and meeting learning criteria.
Original language | English |
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Title of host publication | Serious Games Development and Application : 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings |
Editors | Minhua Ma, Manuel F. Oliveria, Sobah Petersen, Jannicke B. Hauge |
Number of pages | 7 |
Place of Publication | Trondheim |
Publisher | Springer Publishing Company |
Publication date | 2013 |
Pages | 247-253 |
ISBN (Print) | 978-3-642-40789-5 |
ISBN (Electronic) | 978-3-642-40790-1 |
DOIs | |
Publication status | Published - 2013 |
Event | 4th International Conference, SGDA 2013 - Trondheim, Norway Duration: 25 Sept 2013 → 27 Sept 2013 Conference number: 4 http://ddsgsa.net/sgda/2013/ |
Conference
Conference | 4th International Conference, SGDA 2013 |
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Number | 4 |
Country/Territory | Norway |
City | Trondheim |
Period | 25/09/2013 → 27/09/2013 |
Internet address |
Series | Lecture Notes in Computer Science |
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Volume | 8101 |
ISSN | 0302-9743 |