Abstract
Abstract: Have you ever been sitting in a game-design workshop trying to make a game work when suddenly someone suggested incorporating elements like drawing a card or rolling a die as a contribution to creating a functional design? How did that make you feel? Yes, so did I, but please read a bit further – there might be a solution for that. This paper proposes a model for using your customer's key competencies, not to design the game, but to qualify the processes of establishing and meeting learning criteria.
| Original language | English |
|---|---|
| Title of host publication | Serious Games Development and Application : 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings |
| Editors | Minhua Ma, Manuel F. Oliveria, Sobah Petersen, Jannicke B. Hauge |
| Number of pages | 7 |
| Place of Publication | Trondheim |
| Publisher | Springer Publishing Company |
| Publication date | 2013 |
| Pages | 247-253 |
| ISBN (Print) | 978-3-642-40789-5 |
| ISBN (Electronic) | 978-3-642-40790-1 |
| DOIs | |
| Publication status | Published - 2013 |
| Event | 4th International Conference, SGDA 2013 - Trondheim, Norway Duration: 25 Sept 2013 → 27 Sept 2013 Conference number: 4 http://ddsgsa.net/sgda/2013/ |
Conference
| Conference | 4th International Conference, SGDA 2013 |
|---|---|
| Number | 4 |
| Country/Territory | Norway |
| City | Trondheim |
| Period | 25/09/2013 → 27/09/2013 |
| Internet address |
| Series | Lecture Notes in Computer Science |
|---|---|
| Volume | 8101 |
| ISSN | 0302-9743 |
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