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Abstract

It is always challenging for people with disabilities, particularly having speech inhibition to communicate. In this research article, we explored the case study of the resident at the neurological centre, having a complication in conveying messages due to physical and speech paralysis. For making effective communication, we have developed a user-centred communication pad where the resident needs to swipe a finger on the pad with printed alphabets and digits (we called it communication pad). A camera placed over the communication pad detects the finger movement of the resident and extract the message to display on the computer screen or the tablet. Our tracking method is robust and can track the fingers even in varying illumination conditions. This paper also covers the main steps of design methods with various design prototypes and its user feedback. Result analysis of different design modules and user experience evaluation shows that our designed system has provided independence and convenience to the resident in conveying a message successfully.
Original languageEnglish
Title of host publicationIn proceedings of 8th EAI International Conference: ArtsIT, Interactivity & Game Creation
EditorsAnthony Brooks, Eva Irene Brooks
Number of pages14
Volume328
PublisherSpringer Publishing Company
Publication date2020
Pages124-137
ISBN (Print)9783030532932
DOIs
Publication statusPublished - 2020
Event8th EAI International Conference: ArtsIT, Interactivity & Game Creation - Aalborg University, Aalborg, Denmark
Duration: 6 Nov 20198 Nov 2019
Conference number: 8
http://artsit.org

Conference

Conference8th EAI International Conference: ArtsIT, Interactivity & Game Creation
Number8
LocationAalborg University
CountryDenmark
CityAalborg
Period06/11/201908/11/2019
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Volume328
ISSN1867-8211

Bibliographical note

Link to accepted paper: http://artsit.org/accepted-papers/

Keywords

  • Ambient Assistive Technology (AAT)
  • Augmentive and Alternative Communication (AAC)
  • Design
  • Finger tracking system
  • User experience

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