Developing Models for Embodied Learning with Live Interactive Simulations

    Research output: Contribution to book/anthology/report/conference proceedingConference abstract in proceedingResearchpeer-review

    Abstract

    Live simulations may offer a natural form of multimodal learning through embodied action, which can be engaging to a variety of learners and provide a platform for inclusion of special needs learners across the classroom. In this approach to interactive learning, the subject matter is embedded in narrative Role Play Games. Through this platform which combines the narrative framework with a game-driven approach an analogue simulation can be designed and implemented by the teacher allowing for easy adaptation to the particulars of the learners and the school. In this way a contextual and personalized learning design is available that provides for interactive and embodied learning, which appeals to the segment of boys that are often difficult to motivate with ordinary uni-modal teaching methods.
    The paper will present preliminary results from an action research project carried out in collaboration with a municipal secondary school. It has been part of a large scale research project, which has implemented models for embodied learning through narrative role-play games and interactive simulations.
    Original languageEnglish
    Title of host publicationEDULEARN14 Proceedings
    EditorsL. Gómez Chova, A. López Martínez, I. Candel Torres
    Number of pages1
    PublisherInternational Association of Technology, Education and Development (IATED)
    Publication date2014
    Pages4132-4132
    ISBN (Electronic)978-84-617-0557-3
    Publication statusPublished - 2014
    EventEDULEARN 2014 – the 6th annual International Conference on Education and New Learning Technologies - Barcelona, Spain
    Duration: 7 Jul 20149 Jul 2014

    Conference

    ConferenceEDULEARN 2014 – the 6th annual International Conference on Education and New Learning Technologies
    Country/TerritorySpain
    CityBarcelona
    Period07/07/201409/07/2014
    SeriesEDULEARN Proceedings
    ISSN2340-1117

    Keywords

    • embodied learning
    • game-based learning
    • narrative learning
    • simulations
    • inclusion

    Fingerprint

    Dive into the research topics of 'Developing Models for Embodied Learning with Live Interactive Simulations'. Together they form a unique fingerprint.

    Cite this