Projects per year
The methodology drew on design-based research (DBR) (Amiel & Reeves 2008), where the problem identification was conducted in co-creation with essential actors in the field: citizens, front face professionals, and managers and in close collaboration with the Nordic Adult Learning network digital (NVL digital). These stakeholders were further involved in the phases of designing for solutions and intervention.
Output from this problem identification phase was analysed drawing on insights from socio-material theorising (Orlikowski 2007; Alldred & Alldred 2015), which revealed how diverse social and material actors organise situations that may prevent citizens from developing digital empowerment. Arising from these findings, a design based on principles of a citizen and stakeholder perspectives as resources was created. The principles concern, everyday life as the turning point, relation-chains as drivers for engaging professionally in digital problem identification and -solving, motivation as the crux of change and the creation of diverse participation opportunities. The design was developed through methods of personas and scenarios which were tested by the stakeholders. This led towards new framings for approaching digital exclusion in the Nordics, and materialised in the shape of a digital toolkit for conversation. Based on project findings, we suggest that by involving essential actors, and in particular citizens, we are provided with an opportunity to develop adequate and sustainable initiatives for participation in a digital society that are based on perspectives that view citizens and relevant others as critical resources for digital inclusion.
Alldred, N. & Alldred, P. (2015). New materialist social inquiry: designs, methods and the research-assemblage. International Journal of Social Research Methodology, 18(4), 399-414.
Amiel, T., & Reeves, T. C. (2008). Design Based Research and Educational Technology: Rethinking Technology and the Research Agenda. Educational Technology & Society, 11(4), 29–40.
Orlikowski, W. J. (2007). Sociomaterial Practices: Exploring Technology at Work. Organization Studies, 28(9), 1435–1448. https://doi.org/10.1177/0170840607081138
Slåtto, T. (2020). Learning for everyone in a digital society. Nordic Network for Adult Learning. https://nvl.org/content/learning-for-everyone-in-a-digital-society.
|Publication date||2 Jun 2022|
|Number of pages||2|
|Publication status||Published - 2 Jun 2022|
|Event||Nordic Educational Research Association 2022: Education and involvement in precarious times - Reykjavik, Iceland|
Duration: 1 Jun 2022 → 3 Jun 2022
|Conference||Nordic Educational Research Association 2022|
|Period||01/06/2022 → 03/06/2022|
- Digital Inclusion
- Citizen empowerment
- Adult learning
- Life long learning
- Digital transformation
FingerprintDive into the research topics of 'Developing new practises for digital empowerment of adult learners as competent, creative and critical co-creative participants in a sustainable societal change'. Together they form a unique fingerprint.
- 1 Finished
01/12/2020 → 31/12/2022
Buhl, M., Dille, M. H. B. & Kårstein, A., Jun 2022, Helsinki: Nordisk Netværk for Voksnes Læring. 85 p.
Research output: Book/Report › Report › ResearchOpen AccessFile
Reaching out for the hard to reach – investigating digital exclusion of adult citizens in the Nordic countriesBuhl, M., 2022, p. 1033-1034. 1 p.
Research output: Contribution to conference without publisher/journal › Conference abstract for conference › Research › peer-reviewOpen AccessFile